SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
02-21-11, 01:44 PM | #46 | |
Hellas
|
Quote:
look at my reply here : Error/Problems w/ Ma GUI Widescreen.
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
02-26-11, 07:28 PM | #47 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
Hi makman94,
I was using your MaGui Final before I switched to the WS version and one thing I got used to was the F/B buttons for the Whiz-wheel in the Final version. So I went ahead and "installed" them on the WS menu.ini and everything works fine the only thing I can't seem to get rid of is the yellow filter, it always shows up when I press the B button together with the back of the attack wheel. What do I have to do to turn it off? I went over menu.ini but couldn't figure out where it is and how it's connected to that button. Thanks for any help! |
02-27-11, 12:29 PM | #48 | |
Hellas
|
Quote:
try to delete (or rename to something else ) the ''filter.tga'' (it is located at data/menu/olc/ ) if this doesn't work ...edit the above image (with a graphic programm) and make it fully transparent if nothing of the aboves worked ....ask me again and i will tell you what to do at menu_ini to get rid of it (but i believe that you will have success with the above suggestions) bye
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
02-27-11, 04:31 PM | #49 | |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
Quote:
I edited the mentioned file and it's working now! Thanks for your help makman94! Thanks again for this awesome GUI! |
|
02-27-11, 06:51 PM | #50 | |
Argentinian Skipper
|
Quote:
Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
02-27-11, 10:12 PM | #51 | |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
Quote:
I'm not a modder so this is more of a hack of the WS MaGui, some lines copied from MaGui Final and some trial and error to position the icons. It's working so far but I can't guarantee it won't mess up something later on. So keep a backup of the original menu.ini Here's what I changed(in red). It may be missing some lines but I think I got everything: Code:
[G3F I35] Name=KM whizwheel Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F1F0000 Pos=29,294,600,600 Color=0xFFFFFFFF [G3F I49] Name=OLC Toggle Dials Type=1032;Button ItemID=0x3F010018 ParentID=0x3F010000 Pos=139,-54,32,32 Materials=4 Display=0;No stretch Mat 0=data/menu/OLC/Button.tga Mat 1=data/menu/OLC/Button.tga Mat 2=data/menu/OLC/Button.tga Mat 3=data/menu/OLC/ButtonPressed.tga MatFlags=0x29 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=2212 ;ToolTipBox=0x3F01000E, 0x0 [G3F I50] Name=Toggle Filter Type=1032;Button ItemID=0x3F010017 ParentID=0x3F010000 Pos=1044,-54,33,33 Materials=4 Display=0;No stretch Mat 0=data/menu/OLC/SFButton.tga Mat 1=data/menu/OLC/SFButton.tga Mat 2=data/menu/OLC/SFButton.tga Mat 3=data/menu/OLC/SFButtonPressed.tga MatFlags=0x29 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=2247 [G3F I149] Name=Stealthmeter Type=1026;Menu group ItemID=0x3F380000 ParentID=0x3F120000 Pos=-234,-45,141,24 Color=0xFFFFFFFF [G3F I272] Name=OLC Toggle Set Attack Disc Type=1032;Button ItemID=0x3F010019 ParentID=0x3F010000 Pos=1008,-54,41,39 Materials=4 Display=0;No stretch Mat 0=data/menu/OLC/SmallButton.tga Mat 1=data/menu/OLC/SmallButton.tga Mat 2=data/menu/OLC/SmallButton.tga Mat 3=data/menu/OLC/SmallButtonPressed.tga MatFlags=0x29 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ;ToolTipText=4978 Last lines commented out for the yellow filter: [G3F I323] Name=OLC TDC Back Type=1030 ;ItemID=0x3F039903 ;ParentID=0x3F1B0000 ;Pos=220,590,637,637;316,534,525,525 ;Display=0 ;Materials=1 ;Mat 0=data/menu/OLC/filter.tga ;MatFlags=0x29 ;TexFmt=0x9 [G3F I405] Name=Dial Type=1031;Stat bmp array ItemID=0x3FF00007 ParentID=0x3F000000 Pos=-120,43,141,770 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/FM_SextantX.tga Crop 0=0,0,1.0,1.0 MatFlags=0x29 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I406] Name=sliderule Type=1026;Menu group ItemID=0x3F070010 ParentID=0x3F1B0000 Pos=674,607,600,600 Color=0xFFFFFFFF ;HorizSlide=600 [G3F I408] Name=sliderule zeitrad Type=1031;Stat bmp array ItemID=0x3F070011 ParentID=0x3F070010 ;Pos=144,-1,316,596 Pos=136,11,327,617 Materials=1 Display=5;Linear&Rotation ;Mat 0=data/menu/U-jagd/sliderulezeitrad.tga Mat 0=data/menu/U-jagd/sliderulezeitradHitman.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I410] Name=circularsliderule Type=1031;Stat bmp array ItemID=0x3F070017;3B200004 ParentID=0x3F070010;3B200000 Pos=0,0,600,600 Materials=1 Display=5;Linear&Rotation ;Mat 0=data/menu/U-jagd/circularsliderule.tga Mat 0=data/menu/U-jagd/HItmanslideruleouter.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF Add this section and change the following [G3F I4XX] numbers to match the sequence. [G3F I413] Name=Attack Disc Back Type=1031;Stat bmp array ItemID=0x3F4E1234 ParentID=0x3F070010;0x3F4E1000 Pos=-26,26,652,714;-26,26,652,714 Materials=1 Display=0 Mat 0=data/menu/OLC/AttackDiscBack.tga MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ... [G3F I414] Name=aob tool Type=1026;Menu group ItemID=0x3F070090 ParentID=0x3F060000;0x3F070000 Pos=-424,650,615,615 Color=0xFFFFFFFF http://www.mediafire.com/?ddc0ei400w6m6di This is the original makman94's work edited for my personal use. So if he wants I can remove the link. |
|
02-28-11, 05:53 AM | #52 | |
Argentinian Skipper
|
Quote:
Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
03-26-11, 06:57 PM | #53 |
Frogman
Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
Newbie question alert...
OK, I have just been given my first boat. Would I be better to learn to actually play the game "as is" first before loading this mod ?
I assume this mod changes the way I target etc, Would that be correct? Or should I just dive straight in...it looks great (i also running GWX3 as a virgin too) |
03-26-11, 07:33 PM | #54 |
Rear Admiral
|
I'm pretty sure this mod requires that you turn off targeting assistance, so if you're not ready to dive right in to manual targeting, that's one reason to wait a while.
|
03-26-11, 08:55 PM | #55 |
Grey Wolf
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
Wow this is simply amazing looking! Looks like i need another learning curve to adjust to all the dials measuring devices incorporated into this mod! Just downaloded 3.4 now and cant wait to get back in base to install it!!!
::edit:: Nevermind looked at downloaded files everything is self explanitory! wohoo! |
03-26-11, 09:33 PM | #56 | |
Frogman
Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
Quote:
Wheres Rockin Robbins when ya need him...I need a "Dick O kane das boot" stylie attack video Im just going to dive in and see what happens.... |
|
03-26-11, 10:20 PM | #57 | |
Frogman
Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
Quote:
Top Work Makman |
|
03-27-11, 02:50 AM | #58 |
Gunner
Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
|
Makman,
I have a problem. On a navigation chart of compass needles of the great no longer works. The needle is "Pointer2.tga" That of the small compass (Manos22.tga) works correctly. What's wrong? Thank you for the future response. Claude. |
03-27-11, 06:07 AM | #59 | |
Frogman
Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
Quote:
For instance the attack periscope is over to the left and I can only see through half of it...the other half is black What do you think I did wrong |
|
03-27-11, 02:56 PM | #60 |
Frogman
Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
Sorry if I have missed something really obvious.....but when clicking on the Chronometer nothing happens?
How do I start / stop it and is there a key to hide/activate it on display. In SH4 it was X but this launches decoys ? EDIT Ok ignore that, I see it doesnt actually work and is just a timer once torps are fired. Correct? Last edited by Chubster; 03-27-11 at 03:47 PM. |
Thread Tools | |
Display Modes | |
|
|