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Old 03-26-10, 12:52 PM   #11
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
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Quote:
Originally Posted by Bilge_Rat View Post
That is not really accurate. All the basics of the game are there and they pretty much all work. There are a number of bugs: morale bug in campaign, stadimeter bug, missing commands, AI script issues which are well known. Hopefully these will be fixed in a patch. Some others can be adressed by modders. Some may call me biased (which would not be the first time) but I would say the game is 95% finished. It is perfectly playable as is, but these bugs make it less enjoyable to true subsimmers.

Then there are the larger issues of realism of the sub, crew, weapons, enemy AI, campaign which existed in SH3/4 as well. This is more an issue of tweaking by the modders, many of which are already hard at work. Thankfully the Devs have made SH5 much more moddable so this is an easier task.

Question since you seem to know: Is the basic functionality present that will allow to script a 43-45 extension of the campaign with all the necessary technology and units needed for the late time frame, i.e. acoustic torpedoes, foxers, hedgehogs, etc?
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