![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Also put up a single mission that places you in a VIIC, with 4 targets in front. Can be used to give this a test, for example. That's what I've been using it for.
![]() Extract into "SingleMissions" folder. (..\Ubisoft\Silent Hunter 5\data\SingleMissions\) DOWNLOAD (2KB)
__________________
Contritium praecedit superbia. Last edited by Arclight; 03-18-10 at 06:35 PM. |
![]() |
![]() |
![]() |
#2 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]()
hey, i have a little question about it. Do a torpedo allway deal permanent flooding damages and sunk target, or flooding damages are inconstant ?
Can possible to add permanent fire damages too ??? I don t like see a boat firing 5h and don t "die" |
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Maybe a video, but that's always a pita. I'll see about it.
Quote:
![]() Don't know about fire damage, might be possible through scripting. But that is far beyond my capabilities at the moment.
__________________
Contritium praecedit superbia. |
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
"a pita"? lol..."strg+f11" is taking a screenshot...cant be that complex...
__________________
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
I said a video smartass, not a slideshow.
![]() But yeah, here ya go: 1st shot, G7A, 5 meters, high speed, impact only. Target is a C2. ![]() ![]() ![]() 2nd shot, same set up; ![]() ![]() ![]() The first series was made after she was no longer flooding. Second series was made during flooding, since I was pretty sure she was going down. I was right. ![]() ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]()
Good work mate, I'll try this out and report back.
![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
![]() |
![]() |
![]() |
#7 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]()
do your flooding effect interract on the ship speed ??
I have seen some ships with broken Propeller continu to run at 10knt... |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
I'm limited to the zones.cfg for the moment, which means I can just alter the compartment's HP, flooding times, stuff like that;
Quote:
Thanks, feedback is much needed. ![]() Testing was done on a 'shooting range', so they might behave differently during a campaign with a fully 'upgraded' torpedoman (i.e. torpedoes with more damage).
__________________
Contritium praecedit superbia. |
|
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 13
Uploads: 0
|
![]()
Awesome! I hate how ships sink in SH5, very boring,unrealistic and always the same way. Keep on going!
![]() |
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
thanks! but is it possible, to get some screens - to have a preview of your mods...?
![]()
__________________
|
![]() |
![]() |
![]() |
#11 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
|
![]() I have been lurking around the forums for some time now and BRF is definately one of my favorite mods for SH5. Nontheless, it could be improved and I am happy to see that you are still working on the mod.
IMO, It isn't quite as effective as NSM or the NYGM ship damage mod for SH4 but I think that could change. Realistic ship physics are a key immersion factor in any sub/naval simulation. Best of luck and thank you for all of your contributions Arclight. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#12 |
Seaman
![]() Join Date: Jan 2010
Posts: 36
Downloads: 84
Uploads: 0
|
![]()
Well yesterday night after I posted I was playing around with sinking Carriers and I should two torpedo's into her bow and she began to take on water. She listed to the left a bit and kept growing as he stern rose almost completely out of the water and then out of nowhere she turned all the way upside down and her stern rose higher into the air until it was almost vertical and then sunk. It was quite a sight and my heart pumped a little bit. If it happens again I'll try to get pictures. It was truly amazing!
I hope you get the chance to balance the capsizing because that would finish this mod completely up in my mind! ![]() |
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Glad I could contribute, and there's certainly room for improvement. Thing is, we don't know where SH5 stands right now regarding support. And a lot of mods are still in very active development, so held back to avoid conflicts with other work.
For example, I'd like to tweak the torpedoes, but that would bring it into conflict with another popular mod.
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#14 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
|
![]()
The HP Balance feature does make the floatation physics behave more realistically. I removed all of the warship HP tweaks because I like the stock values, for whatever it is worth.
Earlier, I flooded a merchant using only the deck gun for the first time(Before, I could only deplete the HP+Big Hollywood Explosion ![]() The way the fuel bunkers and cargo interact with the damage model in SH5 is amazing. |
![]() |
![]() |
![]() |
#15 |
Mate
![]() Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
|
![]()
I dunno if anyone has asked this before, but I have BARF Full and Critical Hits Torp. 1.1 installed. If I am not mistaken, BARF changed the values of torpedoes just like CritHits. I get no warning in GME but any chances of the two mods getting in their way in the game?
|
![]() |
![]() |
![]() |
Tags |
barf, brf |
Thread Tools | |
Display Modes | |
|
|