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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,795
Downloads: 171
Uploads: 0
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Gee I thought someone way back did this, must be mistaken!
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Sub captains go down with their ship! |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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There was a mod who REPLACED several Stock ships with newer ones. Find it on my Mediafire-Page. Best regards ![]() |
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#3 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,795
Downloads: 171
Uploads: 0
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![]() Quote:
![]() Cheers.
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Sub captains go down with their ship! |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hey Reece,
(first of all excuse me by my poor english...) Just a bit OT comments, forgive me mate... After these 5 years I´m also bulding my own "selfmade" big patch for Sh3 1.4b. I guess that i will call it patch 1.5 ![]() The main reason is that all big mods always have things that we like and others that we really don´t like. Another reason is the huge loading times...and the worst: some bugs that you only discouver late on campaign...like "some odd save game bugs related to some new units that are then putting deeper on the campaign files and is more easy to rebuild all from scrath because then you can also get rid of all that stuff that you don´t like".... type of thing ![]() And don´t forget the skins: I like then weathered others prefer them like a Revell model in it´s standard paint. So, will be good to have a SH3 "new" patch with only bug fixes and if some new material will be added it needs to be really bug free. Sh4 guys already have this work done. I spent all my free time these last 2 weeks on this work. I alreday have made a lot of integration: lifeboats, water strean, new interiors with new goods on it, no damage when on the botton, new tower from WAC, Anvarts antenas flags and penants, long repair time mod, all that old fixes like cables and reflexion, undersea textures and flora/rocks like sh4, new air power mod with the last rockets fix and so on. I will this week start to look at the campaign adding probably only the old Harbour Traffic 1.47 mod and will late add a mediterraneun campaign. The goal is to have in the end small campaign files with almost only the default units...but with all the new standards fixes and late mods. Well, cooming back to your requestion: i also should like those new reworked units. If you find them please let me know too! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,795
Downloads: 171
Uploads: 0
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I will let you know for sure, there are some C2 & T2 that Iambecomelife has done and A6Intruder has just pointed to some, will load and check them out in museum, I am, like you, really after higher detailed stock ones! Good luck on your super mod
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Sub captains go down with their ship! |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
![]() By the way, I should like to say that I´m not saying that all awesome new units that are made for Sh3 are bugged...but some of them are bugged. Some time ago I post on a thread here showing one that is bugged and brings rares CTDs. I will find the link and will post here. Just a minute... http://www.subsim.com/radioroom/show...ighlight=hansa Edit/correction: this ship isn´t at GWX, but in the BBW's addon...what i guess is used for a lot of ppl anyway. I can asure you that i also found others that have problems like rare save game ctds related, but I can´t recall exactly what are they. The problem is that the ships, AI uboats and any other stuff that have clonned parts in Sh3 really needs to be bug free and save game tested before release. Otherwise they can break your campaign.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-07-10 at 07:42 PM. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hmmmm
Thanx Rubini Wasnt around when you bought that up so missed it Just about to rerelease that mod with new ports Will remove the KMCS Hansa and replace enties with another unit Be the easiest option as just followed the link you posted and Maddy never did update the unit that I can see Hope all is well with you my friend ![]() |
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