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02-04-10, 12:37 AM | #16 |
Developer
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Thank you for the info. It helps because it fits for the maps. I have some problems with wide maps. Max is 2 x 2 km.
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02-04-10, 01:49 AM | #17 |
Grey Wolf
Join Date: Dec 2009
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Your SIm
Sung using smaller Soviet tanks like the T60, BT7 or T26,T38 etc is a good idea. As for the size of the map don´t worry 4 sqm is a good start as long as you include forets or wooded areas,rivers, trees hills places where we can ambush or hide if need be.
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02-04-10, 12:15 PM | #18 |
Developer
Join Date: Mar 2008
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Frinik these are nice tanks. Very interesting. I hope that i go finish with the texture for the PIII this weekend. A big work is to animate all the tyres and the chain I think about to animate it in the model.
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02-04-10, 10:18 PM | #19 |
Grey Wolf
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Panzer III
Good luck in your endeavours Sung and keep us posted.
PS: next can you do PanzerIVF2? I love that tank.... Cheers |
02-06-10, 09:00 AM | #20 |
Developer
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Panzer III finish
Texture is finish now. I hope you like it. The model has now 3020 poly. Over 1000 poly more that i have planed in. I think it make no sense to reduce more details. @frinik Panzer IV is also one of my favorites tank. The next on will be a BT-7.
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02-06-10, 09:34 AM | #21 |
Grey Wolf
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Wow!
Kudos Sung your Panzer III is quite gorgeous( if one can use that term for a tank!!!!).
Very good work! Can´t wait for your Panzer IV... Please keep sending those updates very interesting. regards |
02-06-10, 01:31 PM | #22 |
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Thanks frinik!
here is the first ingame picture of the panzer iii. greetings Sung
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02-06-10, 01:36 PM | #23 |
Grey Wolf
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How many tanks?
Nice pic SUng!.How many tanks can your game handle at a time?
Cheers |
02-07-10, 04:06 AM | #24 |
Developer
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I didn't know frinik. I'm looking for a level of detail system (lod). Maybe i must reduce more enviroment just trees and houses.I think that i need something about +-20 units on the map for nice missions. What do you think?
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02-07-10, 06:54 AM | #25 |
Grey Wolf
Join Date: Dec 2009
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Good start
Sung , 20 units is a good start.Hopefully it can be expanded in the future and other modders may help you make new missions and expand-increase the number of units that can de deployed.
Looking forward to trying it.... Best of luck! |
02-08-10, 12:45 PM | #26 |
Medic
Join Date: Apr 2005
Location: Argentina
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hey is looking very nice! good work
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02-09-10, 09:41 AM | #27 |
Grey Wolf
Join Date: Dec 2009
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T34-85 Sobolevskyii mod
Fercyful re your post on the Graviteam forum for the T34-85 Sobolevskyii mod.I am unable to upload the mod to you.Why don´t you give me your email address in a PM and I´ll email it to you by yahoo with an attachment so you can just download and extract the file?
Cheers |
02-09-10, 06:34 PM | #28 | |
Medic
Join Date: Apr 2005
Location: Argentina
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Quote:
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02-10-10, 11:36 AM | #29 |
Swabbie
Join Date: Apr 2002
Location: Spain
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Nice work, Sung.
I am waiting your progress. We need to have a tank sim for all community. It made by all the community collaboratively by all. It is better if the project is open-source. Last edited by Rompedor; 02-11-10 at 07:28 AM. |
02-11-10, 02:03 AM | #30 |
Developer
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Thank you Rompedor
open source is difficult, because some people work on parts and that code segments are not open source. We try to make it modable. cya Sung
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