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#1 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
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I would wonder if it is a game mechanical effect. Since the original sim did not let boats dive that deep, the only models at that depth would be sinking ships. In order to speed up the game (remove unneeded models) maybe once a model goes that deep they want to speed up it's crush damage. I believe (from poking around in the models and stuff) I remember a damage setting for the models to be removed from the sim and a depth setting that starts adding damage to the model the more it's below a threshold (crush depth), once the damage > the model value, it's removed from the sim.
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#2 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
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Thanks for the replies.
I knew SH4 had this little quirk for some time now, but I just wondered if anyone had found the solution for it. With all the wizardry that goes on around here, I didn't know if the solution had come around and I just missed it. When we're getting new mods like the 688i and Ohio, deep diving becomes more of an issue, and so does the game trying to pull you to your doom. You even run into the problem some with trying to evade the British in a VIIC/41. I'm hoping that little quirk will be gone from SH5. |
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#3 |
Navy Seal
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Hopefully someone will figured out how to stop it in SH 4(cough, ducimus, cough) but always wondered why devs didnt make it where could dive deeper.I found it rather lame in stock that a sub like a Balao who could go to 600+ feet could only go to 450.Least in TMO can go deep, even if once you reach that depth you need speed.
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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You can test this by setting the maximim depth in the sub files.
AFAIK if all depends on buoyancy and recovery form any damage is detemined by depth and speed. I've had a situation in SH3 where I had to increase my speed to stay buoyant, and compressed air made little difference. This was a catch-22, as the escorts could track me and they pummeled me to Davie Jones. SH4 is the same engine as SH3 probably with some additions. ![]() |
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#5 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
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It's been a while, but I seem to recall in SH3 that, after you passed a certain depth, sonar became useless, both for the escorts and for you. I'm not sure where that line was...something like 400 or 500 meters...something like that, but everyone went deaf. Plus at least you could run at flank and maintain your depth.
In SH4 the effect somehow seems sooner (like others have said, since the devs thought the max depth of US boats was 450, why model all the way down to 200 or 300 meters?). In addition, if you get deep enough (past 200 meters, if playing OM and diving in a VIIC/41), flank speed won't necessarily keep you from still being sucked down. A blow ballast may be your only hope. It's really a nutty effect that I hope is resolved someday on either SH4 or 5. |
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#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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yeah sounds like we need a modder to fix it. ive been to 1,000ft but its uncontrollable art that point
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#7 |
Navy Seal
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I've been to 700 feet in a Tench, had to run at 4 knots to control the sub though, at that depth even TMO escorts couldnt catch me.
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