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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Why do i have the feeling that SH2 was a better game in worse graphics?
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#2 | ||
Chief of the Boat
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Would one care to give some detailed examples.....whilst taking into account the limitations in SH2 and the additional features/platforms available to players in SH3? |
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#3 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Hii Jim
I full agree with you...we must see the all painting, correct? It was a huge advance since sh2 to sh3 and im not including the GWX, U-Boat Commander, and JSGME tool... ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#4 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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SH3 is better, no discussion ;-) but there are some features I would have wanted to see in SH3, for example fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced....)
UBISOFT ROMANIA DID YOU READ THAT??? Thanks! ![]() |
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#5 | |
Chief of the Boat
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#6 | |
Eternal Patrol
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There were mods that turned into quite a fun game, but it could never be properly labelled a simulator.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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There are R.L. accounts of a few unfortunate subs facing nearly infinite DC engagements from escorts in situations where they made their convoy attack within reasonable round-trip range to a naval port of the enemy.
Imagine, the given number of escorts come along and send you under, ping you all over, dump their DC load all around. Then once one of them feels they are running low, they radio in, then step aside to take five, make a run to their local arsenal depot to load up, and keep tagging each other to keep bringing it on. ![]() GWX3 is the best ever, and yes they can eventually run out of DC's. Been there, done that. |
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#8 |
Chief of the Boat
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One of the most realistic experiences during a DC attack is when it's conducted by two or more escorts and they take turns listening whilst another of their number make the attack run....incredible!!
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#9 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Hello
MRV, Jimbuna, Sailor Steve...i full agree with all your points of views, in particulary what MRV exemple: "fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced" I all so miss a lot...it was very very cool!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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