![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#91 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]() Quote:
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
|
![]() |
![]() |
![]() |
#92 |
Ace of the deep .
|
![]()
I will wait for the game to come out and modders have had a bit of a go before i pass judgement .
|
![]() |
![]() |
![]() |
#93 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
![]() ![]()
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
|
![]() |
![]() |
![]() |
#94 |
Subsim Aviator
|
![]()
"Personality"
Thats interesting. Perhaps the more you interact with your crew through the "chit chat" option the more they will give you admiration and respect etc. the less you interact with them, they will view you as a crusty turd who doesnt care about his crew ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#95 | |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
|
![]() Quote:
![]()
__________________
If you cant be a good example, then you'll just have to be a horrible warning! |
|
![]() |
![]() |
![]() |
#96 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
|
![]()
I'm having funny roller-coaster feelings about SH5. After the initial video release (couple months back) I was on the fence. The video (besides the obvious factual mistakes) was too SH4-ish for my tastes so I waited. After Ubisoft's release of SH5 3D Engine demonstration my feelings skyrocketed towards DAMN-CAN'T-WAIT-FOR-THE-RELEASE mindset. This last video did a lot of damage, though and my expectations for the game plummeted again. This new video did more damage then good. I almost wish that I have never seen it. I understand that the game it is sill far from being finished so I'm not gonna bash it but I do not understand why would Ubisoft release it. In one sentence the game looks like crap: Hideous GUI, platform (1st person shooter) feel of it, RPG-ish crew management, etc.
I even disagree with the opinions of people about the 3D interior: considering nowadays capabilities of graphics cards the interior of the uboat could be modeled to the last rivet. What I saw in the video made me think: ARE YOU SERIOUS??? Tomi's engine room is how I expected the whole interior to look like. I was already dead set on running to the store the day of its release and buying it. What the last video achieved is to dissuade me from it. Unless Ubisoft releases playable demo and convices me to that this is an absolute "must-have-game" I am employing waiting tactics and sticking with SH3.
__________________
![]() |
![]() |
![]() |
![]() |
#97 | |
Eternal Patrol
![]() |
![]() Quote:
Oh well, it's just a simple demo video, and a fun one at that. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#98 |
The Old Man
![]() |
![]()
An interface is more than just buttons and dials. Your avatar and your crew should be the interface. I'm amazed they threw immersion out the window with this interface. I feel like they went a big step backwards and completely ignored many suggestions.
Hitman, you have my understanding, when I saw the marks I couldn't believe it either. When I started making KiUB in september, I took about a month to make a design for the perfect interface in a sub game. I still have it my mind. Hardcoding and the difficulty of the menu_1024.ini file prevented me from doing what I wanted. I'm not sure how many of you have seen the KiUB interface integrated in OM, so here's a pic (the aobf has been cut to show the marks and the contrast is wrong in the image): ![]() This might surprise some, but I HATE how my interface looks and I did so before I put in the first object. I hate clicking on dials to give orders! I've been an advocate of 3d only and orders only interface since SH3. What's worse is that you can not believe how close I was to do the interface I wanted, if it weren't for a few but major hardcoding ro*******s. Hopefully, I'll be able to build it in SH5. I won't hold my breath tho. ![]() EDIT: why is r.o.a.d.b.l.o.c.k considered a dirty word? ![]() |
![]() |
![]() |
![]() |
#99 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
How much time has Tomi spent on one compartment of the U-boat? Would you rather the dev team devoted all of their resources to eye candy and making sure every rivet was in the correct place in one compartment at the expense of gameplay? How often are you the commander of the U-boat going to head back to the engine room?
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#100 |
Subsim Aviator
|
![]()
Especially the golden one!
![]() You make a good point though. Tomi's work is EXCELLENT, however he was not being held down by multiple developments and agendas. Eventually, SH5 will grow to look like that... time is all we need. that and Good modders like Tomi on the job ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#101 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#102 |
Eternal Patrol
![]() |
![]()
Judging from the letters removed and the letters not removed, I'm guessing they have something against the word *******.
[edit] Yep. They don't want you blocking those ads. As for Tomi's work, the devs addressed that awhile back, saying something to the effect that it would be too heavy graphically to work even on SH5-ready cards and computers. We'll see if Tomi's current one works on SH4 without slowing it to a standstill.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#103 | ||
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
|
![]() Quote:
You are also probably right about the amount of time Tomi spent on it BUT Tomi is only one man (albeit of incredible skills I might add) while Ubisoft should have a TEAM of 3D modelers to work with... Also as far as gameplay goes, we haven't seen anything yet. Quote:
I would be interested to know how many polygons are used in Tomi's work. As of now I am disappointed with the road the SH5 is taking: I would prefer if Ubisoft released two versions - one for 1st person shooter players with modern looking interface, "health bars" and similar crap which would be bought, played and (very likely) forgotten in short time and second one for hardcore(ish) subsim players with detailed interior models, targeting, historically looking map, instruments and atmosphere comparable to SH3 with GWX. For that version I would be willing to wait longer. As of now I am preparing myself for huge disappointment with SH5. But, sure as hell, I would love to be proven wrong.
__________________
![]() Last edited by conus00; 12-23-09 at 12:06 AM. |
||
![]() |
![]() |
![]() |
#104 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]()
The upbeat with the trailer and the demonstration of the 3-D engine created high expectations which could only result in disappointment. It happened with SH2, SH3 and SH4. I remember the discussions at this forum after those releases hit the market. Difference is that we now experience that disappointment before the release. I must say that after an initial shock I see that it is mainly the interface at the periscope view which is a real a turndown. But that may be modded.
|
![]() |
![]() |
![]() |
#105 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
![]()
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|