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Old 09-06-09, 01:13 PM   #1
Munchausen
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"Captain's Bed" is a leftover from SH3 and probably works for the U-Boat add-on to SH4 (I can't be sure ... for U-Boats, I still prefer SH3). When the key is active, it moves your point of view to wherever the bed is located. (Notice that, when you right-click from the bed, it takes you back to the radio room.)

As for the others, you got it right.
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Old 09-06-09, 02:16 PM   #2
seaniam81
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Ctrl-enter launches the torpedos, "w" cycles the forward tubes "e" the after tubes, and "q" opens the torpedo tube doors on what ever tube is selected
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Old 09-06-09, 07:29 PM   #3
SteamWake
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Quote:
Originally Posted by seaniam81 View Post
Ctrl-enter launches the torpedos, "w" cycles the forward tubes "e" the after tubes, and "q" opens the torpedo tube doors on what ever tube is selected
Thats actually modded.... the default for firing torpedoes is an extremely aggrivatting "Enter".

Yep that enter key you know right below the time compresson key?

This was the first mod I made to this game way back when and its still the first change I make if the current mods dont change it.

Oh and thanks for the reminders guys. My crew are greatfull they grew tired of suddenly being snuffed out after a couple of hours of successful patrol.
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Old 09-06-09, 08:05 PM   #4
SteamWake
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Okay so I open and edit the commands.cfg something like this...

Quote:
[Cmd192]
Name=Dive
Ctxt=1
Str=1030
Key0=0x44,C,"Ctrl+D"

[Cmd193]
Name=Surface
Ctxt=1
Str=1031
Key0=0x53,C,"Ctrl+S"
The game continues to use the old d and s keys.
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Old 09-06-09, 09:07 PM   #5
DigitalAura
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hmmm...perhaps try a new game / campaign to see if the saved campaign is nabbing the parameters from a save file?????
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Old 09-06-09, 11:04 PM   #6
SteamWake
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Quote:
Originally Posted by DigitalAura View Post
hmmm...perhaps try a new game / campaign to see if the saved campaign is nabbing the parameters from a save file?????
Tried that.. no joy
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Old 09-07-09, 07:37 AM   #7
SteamWake
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Guess Ill go ask in the modding section
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