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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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It hasent been released yet.
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Task Force industries "Taking control of the world, one mind at a time" |
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#2 |
Sailor man
![]() Join Date: Feb 2008
Posts: 43
Downloads: 1
Uploads: 0
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Ahh... I thought the opening post said June 8th? Delayed then?
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#3 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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777 Studios is still going to be putting it out in North America. But on, there are two places as of now you can buy it from. The first one announced was GoGamer.com, and that was about two weeks ago. It's $40 bucks no matter where you go, but the GoGamer site offers free magazine subscriptions if it's your first time registering there (you can pick from a list of around a dozen). Additionally, they do not charge extra for shipping fees on it. However, they only ship to North America. Here's a link for it: http://www.gogamer.com/viewproduct.h...tid=SimHQROFAd The second is FSPilotShop.com. It's $44.95 there, but that's because they ship internationally. I'm not sure what they might offer from joining up because I used GoGamer. Here's a link for it: http://www.fspilotshop.com/product_i...5195f08d3caedb Anyway, it doesn't matter what version you get in terms of features. Neobq has included a 150 page manual detailing things like mission types, gameplay, etc. It's not like Red Baron 3D's manual in terms of content (like historical tales and such; trust me on this, I got a chance to look at it), but it still tells you a lot about the game. Also, it's got a few features the Russian release didn't include (such as wounding, new skins for the D.VII and SPAD, and a few other things including some new planes). Finally, there's a 14x19 inch map included with the Dicta Boelcke on the back and a few paintings done for the game on it as well. However, the Nieuport 17 and Albatros D.V were not included in this release due to some model problems that 777 Studios wanted fixed which were spotted in the Russian version. But you can still fly the D.VII, Breguet 14, and the SPAD, along with the exclusive Nieuport 28 and DFW C.V (these two were included to compensate for the removal of the Nieuport 17 and Albatros). There are about 4 missions available for each plane as far as training ones are concerned. The patch for the Albatros and Nieuport 17 might be out and ready for download before June 17th (the update system ROF is using supplies CONSTANT updates, and they're not big or hard to download either with the log-in system; actually they weren't very big in size either at around 20MB or so). Additionally, the missions for the campaign mode are ALWAYS randomly generated. There are around 8 types of missions total for it including lone wolf patrols (shoot any enemy aircraft down that you spot on a patrol), balloon attacks, photographic recons (this is where you can fly the Breguet or DFW), and ground attacks (depending on what you're attacking, you can fly the Breguet or DFW; sometimes, all it will take is two machine guns with incendiary bullets loaded to do the job). You can pick pretty much any Jasta in existence during the war and around a dozen paint schemes for each plane (all of which are historical or were inspired by historical ones; Loewenhardt's laughing snake is included just so you know lol). At the E3, Jason Williams (the president of 777 Studios) showed off campaign mode features as well as single mission features and I was really impressed, particularly with his demonstration of the AI. At one point, he got to chasing a SPAD that he thought was fleeing, and the bugger kicked his rudder around and did a bank at the same time about 3,000 feet up. He opened fire on Jason, wounded him after a short burst, and forced him to land before proceeding to strafe him repeatedly. It was cool, lol. I think that just about covers it. I'm helping out Neobq ATM with some of the historical aspects of the game for dogfighting tactics and the actual planes themselves. They're working on some DLC that will be expanding the game outwards to 1916 and early 1917. One of the awesome things about their setup is that they're collaborating with the players to find out what they want and what can be done to improve the game. Plus, they release new content for download and use EVERY week, no exceptions. |
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#4 |
Lucky Jack
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Nice update SH. I will be getting this game when it is ready to be had
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Wait...so what planes are flyable or will be flyable?
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Current Eastern Front status: Probable Victory |
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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While I like the graphics and the damage thingy is great I'm going to wait on this one and see how everything turns out.
It has 4 planes and a handfull of SM. That's fine for $19.99 But not $40.00 - $45.00 Will future planes and missions be payware ? |
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#7 | |||
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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The Fokker D.VII, DFW, SPAD, Nieuport 28, Breguet 14, and the Nieuport 17 and Albatros D.V will be in a patch.
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Just remember that they built this game up over 5 years from scratch, and with all the features that make it up (like the physics system and air particle system), that's quite an impressive feat. It's the most realistic flight sim you're going to get to date, quite simply. Quote:
As of right now, there are premade skins available for use. They are still testing out a custom paint scheme creator program for the game that will probably be done by July. It was going to be included in the release, but they had some debugging troubles with it that needed fixing. |
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#8 | ||
Rear Admiral
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you perhaps find yourself here and there in dogfights with 8 participants. its due the the time you spot people fighting and the flightime it takes you to get really involed and by the time you finally get there the situation has changed. It's due that people fly as Lone wolfs and ignore team tactics in most cases unless you get into a Online Squadron/Clan/Jasta or whatever your not going to see enjoyable size furballs. its teamwork on both sides that make Flightsims online fun, but on public you quikly notice that people just go ''lone wolf'' to rank up their scores by themselfs. Quote:
HunterICX
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