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#1 |
Soaring
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Lieste,
I really owe you one. Thank you so much for pointing us/me at COTA! I am still busy with the first tutorial, and I love the system and design, this is easily the best CoSim system that I ever became aware of. I am currently struggling with the handling of the many display options of the interface, it is all not difficult, nothing there is difficult- it just is so much, it is complex in the ammount of details. However, gameplay itself is so very elegant, easy to handle - and still very realistic in possibilities, in ways-to-do, in unfolding action-and-reaction. AI I always take under separate, critical review, and in COTA it seems to be awfully good. this is one of the very best AIs I have ever seen in action in any game. Especially the tactical AI is so good that I cannot identify it to be a machine so far. Whether or not the strategic, longtermed AI in huge scenarios is en par, I cannot judge at the moment, I am not far enough into the game. But even if it looses a bit, it still would be very, very good then. I assume it also depends on the clever (or not so clever) scenario design. It first also reminded me of some kind of "land-version" of a bug-free, stable Harpoon. I meanwhile understood that it is far better, in all aspects. Some times ago I dreamed a daydream of using the SBP map tool for a strategy module in the SBP universe, and I dreamed of something like this. It became true, in a way! Very great thing this sim is, guys. If you are into this kind of sims, this is the ultimate must-have in the genre. Lieste is hereby awarded the Tip-Of-The-Month Award in Gold with Bar! For those interested, be informed that the sim trains you via two printed tutorials (90 and 70 pages of full-of information pages, plus prepared savegames that could be called up chapterwise), and then has a third manual for reference: 200 pages, 55 pages of map maker manual, and 80 pages of scenario maker manual. there also is a 20 pages document on strategy, more community stuff is available online.
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If you feel nuts, consult an expert. Last edited by Skybird; 01-31-09 at 07:13 AM. |
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#2 |
Commodore
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What is the scale of the possible battles ? Can I conquer the whole world ?
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#3 | |
Soaring
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![]() Quote:
![]() http://www.digitalriver.com/dr/v2/ec...DE=&CACHE_ID=0
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If you feel nuts, consult an expert. |
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#4 |
Soundman
![]() Join Date: Oct 2008
Posts: 142
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Establishments are fixed, and cannot be ammended by the end user. This means that the 100% strength platoon/company/batallion sizes and equipment lists for each nation and type/subtype of unit are not modifiable. Strength can be set to greater or lesser than the default, but any excess equipment will be discarded if the unit routs.
They are generally complete for use within the original theatre, and similarity of equipment allows some flexibility of theatre and date, but this is fairly limited. (patches tend to address the more important defecits) Most equipment is therefore early war German/Italian/Commonwealth stuff, but for the planned operation Herkales there are some KV1/KV2 companies - which make very little difference as they are so rare that you just delay them while cutting them off from their support/supply units, then let them wither... The Orbat is completely flexible though, and it is possible to combine the sub-unit building blocks into any force structure you need. I know of at least one operation set around Narvik, and one depicting Op Sealion for the COTA engine. Scenarios are usually larger than the tutorials (Regimental/Brigade, and short 36hrs-72hrs), many are delay/pursuit rather than fight to the last man affairs, but they can be Corps sized, and last for over a week. In the longer battles a major factor is deciding whether to keep bulling through with both sides in disorder and increasing exhaustion, or to regroup and rest, allowing more strength to be thrown into the fight, but at the expense of allowing enemy units to extricate themselves from out of supply pockets, to re-arm and re-supply and to dig in covering the next delay line. |
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#5 | |
Soundman
![]() Join Date: Oct 2008
Posts: 142
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![]() I love the short first tutorial - I'll often play it as a 'pick-up' game if I've got an hour or two. It is quite easy to accomplish what is asked of you, as you have lots of support and 3:1 in strength, which you can apply to roughly 1/3 of his force in the first attack at 9:1. Your troops cannot attack continously from Yef Alamanas to Lamia though, their attack will peter out and they will need to stop before the end of the 36 hours. Sometimes it is better to rest, before marching your troops to a new forming-up-point and assaulting the next objective with fresh troops if the first attack hasn't pocketed units... you will want to destroy these whenever practical. It is strongly recommended to play with delays set to the highest two settings - I prefer "painfully realistic" (sic), but some others report a preferrence for a little bit more responsiveness. A lot of the fun of the system comes from looking at the current situation and deciding what you will want to be doing in a hour, and passing the necessary orders to get this to happen, and then watching the plan go wrong... even better is when you watch your opponents plan fall apart though, especially when you plough his HQ under while his units are milling around in confusion... that sort of thing can take some time to sort out ![]() Last edited by Lieste; 01-31-09 at 08:41 AM. |
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#6 |
Soundman
![]() Join Date: Oct 2008
Posts: 142
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There is a new AAR of the proposed demo posted by Arjuna over at the matrix site: http://www.matrixgames.com/forums/tm.asp?m=2269933
This suggests that the title is nearing release date, although it could still be several months away. It does however confirm that there will finally be a demo of the refined modern AA/CO series to supersede the RDOA one. Demo will be a four day battle with reinforcements from both sides, raising force strength from Regt/Bde to ~Division. Can be played from either side, or HtH. |
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#7 |
Soaring
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Checked!
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If you feel nuts, consult an expert. |
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#8 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Awesome, I've been waiting for this one a long time. The AA series is one of my favourite computer wargames.
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Current Eastern Front status: Probable Victory |
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#9 |
Soundman
![]() Join Date: Oct 2008
Posts: 142
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Bringing this one up again, as a new official video of the Game Concepts has been released at Matrix (Dave Arjuna the lead programmer narrates).
30mins/100+ MB http://www.matrixgames.com/forums/tm...&key=� There will be more official 'Dave Arjuna' tutorial videos, a demo, and the release date looks pretty close, given these are the 'final' versions of the video documentation... Personally I'd skip the other non-official recent 'video AAR' though - it doesn't show the strengths of the system very well as you can't get "close enough" to see what is going on... |
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#10 |
Soundman
![]() Join Date: Oct 2008
Posts: 142
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