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12-15-08, 06:58 PM | #796 |
Grey Wolf
Join Date: Mar 2005
Posts: 762
Downloads: 55
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Dogzero is correct. However, I tried EE 5.0 with TMO just to see what it looked like (I believe TMO incorporates and earlier version of EE) and it is just beautiful. And I have an old low power system. I recommend that, but it surely isn't necessary.
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12-16-08, 03:31 AM | #797 |
Commander
Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Ok, I will try it like this.
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12-16-08, 04:52 AM | #798 | |
Bosun
Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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Read this posting, mate http://www.subsim.com/radioroom/show...postcount=2291 The real surprise to me is that the issues of 88xx series seems to carry on in the 98xx. I think next time i purchase an ATI. |
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12-16-08, 03:26 PM | #799 | |
Watch
Join Date: Aug 2006
Posts: 29
Downloads: 49
Uploads: 0
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Quote:
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12-16-08, 07:47 PM | #800 | ||
Commodore
Join Date: Jul 2008
Posts: 611
Downloads: 0
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Quote:
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12-17-08, 11:41 AM | #801 | |
Swabbie
Join Date: Apr 2005
Posts: 7
Downloads: 4
Uploads: 0
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The sticky title for TMO says (now for sh4 1.5 and 1.4)
I then followed bottom link of the 2 links below and then downloaded RSRD for TMO 1.5 Is that all wrong? Thanks for the quick reply btw Quote:
sorry post went mad, not meant to be here! Last edited by sos_85; 12-17-08 at 11:42 AM. |
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12-17-08, 12:28 PM | #802 |
Mate
Join Date: Dec 2006
Posts: 60
Downloads: 83
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Sorry - I think I posted my question to the wrong thread and thought it might be more appropriate to move it to a separate thread.
Last edited by CaptianT; 12-17-08 at 12:34 PM. |
12-25-08, 01:20 PM | #803 |
Swabbie
Join Date: Dec 2008
Posts: 14
Downloads: 32
Uploads: 0
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I've got question about torpedoes.
It is very interesting that every supermod must decrease torpedo power or increase ships durability. Is it possible to fix that?????? Vanilla version was fine, maybe needed some tweax. As I understand, now torpedoes do holes in a hull, water get through and ship sinks(in some period of time). With one torpedo it is fine, but after 2 hits it should sink rapidly, after 3 blows to pieces!! Flooding is one thing, but what about explosions which damage the ships frame?? On my last patrol I hit 7000 merchant 3 times, 3 torpedoes on various depths ( it was very good attack ), it stopped and went down. My crew didn't report that. Why?? Because the water depth there was about 30m, and the top of 2 masts and a funnel were over the water, even smoke went up. It means that ship was fine, wasn't destroyed, just started floating on the ground of the sea. Beautiful, isn't it?? P.S Sorry for my english. |
12-27-08, 11:58 AM | #804 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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missing gun ammo?
This happened to one of our participants, I have not seen it before, any help would be welcome
I found that I did not have deck gun ammo upon leaving Pearl. I completely removed and reinstalled SH4 Before adding any mods, I again had deck gun ammo. I loaded Trigger Maru and lost the ammo. Thinking my mod might have become corrupt, I removed and deleted it. I downloaded another Trigger Maru file and installed. Same issue - no deck gun ammo. any ideas?
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
12-27-08, 01:13 PM | #805 |
Grey Wolf
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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This sounds like a well known bug--if when in port you either on purpose or accidentally try to change the position of the deck gun from bow to stern or vice versa you will have no crew slots for the gun when you get in the game, i.e. you can shoot it manually but your crew won't man it.
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12-27-08, 04:46 PM | #806 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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negats
Negats, its not the crew missing, is zero ammo
Quote:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" Last edited by cgjimeneza; 12-28-08 at 07:53 AM. |
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12-27-08, 07:35 PM | #807 |
Watch Officer
Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
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I believe TM was done the same way as RFB click on the ammo and see if it loads a round.
Also which version of TM are you using? Steve
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12-28-08, 07:40 AM | #808 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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will check with roy
edit: hes using tmo 152, with sboat engine patch while reporting this, he`s unistalled all mods, erased them, re-downloaded them and installed, problem remains, he even removed his sh4 install.... its strange
I saw a screen shot, his gun ammo for HE shells was at zero Quote:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" Last edited by cgjimeneza; 12-28-08 at 07:51 AM. |
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12-28-08, 08:48 AM | #809 | |
Navy Seal
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Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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12-28-08, 09:35 AM | #810 | ||
Bilge Rat
Join Date: Dec 2008
Posts: 1
Downloads: 2
Uploads: 0
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Just re-installed TMO 1.52 & 1.55 (2nd time)
No deck ammo shown. Click on AP shell - nothing Click on HE shell (4X) and get HE ammo. Still no AP ammo Roy ---------------------------------------- I have added patch for TMO to 1.5.5 Makes no difference - no deck gun ammo. Have AA ammo. Go to refuel/refit - still not deck gun ammo Issue starts with TMO, before loading other mods. Makes no difference if other mods are loaded - no deck gun ammo. Roy Quote:
Last edited by roycleghorn; 12-28-08 at 10:47 AM. |
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