SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-10-08, 01:29 AM | #11 | |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
Quote:
Not so quick answer... I could swear GWX 2.1 has made magnetic torps more "faulty" (if they did, then it's a good thing IMO) but at any rate I try not to use them cos I usually end up just wasting a torp. That said, when I do use them I set depth to draft+1 in flat seas (0m/s wind speed) and draft+2 in rough seas (15m/s wind speed) and something in-between when the weather is in-between. When firing impact I go no deeper than draft-2 (much shallower than that in rough seas because the ship will go up and down a lot on the waves and your impact torp could bounce off the lower part of the hull or even pass right under the ship). Have fun!
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|
|
|