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Old 03-14-07, 02:28 AM   #10
MobyGrape
Frogman
 
Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
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Superb Key Features Phase2: OFF:TGA

...many of which have never been seen before in CFS3 or WW1 simulations.



1) Recreation of major battle still in progress

2) Persistent frontline damage to terrain and buildings/towns as the lines move.

3) A more immersive user interface with more features that make you feel even more involved.

4) More Diverse and Dynamic campaign engine with many more Squadrons including the Americans In French Squadrons all as historically accurate as possible. Campaign missions evolve and become more complex from early simple recon missions in 1914/15 to coordinated troop and gun emplacement strafing runs by the Germans 1918. The campaign engine is open database "driven" and hence is a very flexible architecture.

5) Revised Lighting and Clouds and Weather.

6) Real world haze effects

7) Micro squadron data management - squadron members tallies are collated, deaths and injuries to squad members are refreshed with new recruits.

8) Improved logging of "claims" to the home office.

9) Daily debriefs and other "squadron duties".

10) Airfields will change hands as the frontlines move.

11) Greatly expanded Aircraft complement to cover and represent the major participants in the air wars of WW1

12) Fully revised airfields with better texture details and improved blending methods for better integration into the environment.

13) Revised an greatly improved blending and variation of terrain textures

14) Fully revised and improved scenery object textures

15) Over 1 GB of researched authentic aircraft textures

And many many new features not listed here.
Link to website
http://www.overflandersfields.com/
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