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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Bosun
![]() Join Date: Apr 2006
Posts: 69
Downloads: 8
Uploads: 0
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I've been playing SH for a year, and am still somewhat at a loss for finding a good way of doing manual targeting. It is of course a challenge trying to do all the calculations without an officer to assist and the need to hit F-6 to input manually and shift away from the periscope view.
But the main problem remains gauging target speed and distance. 1) Is there a good way to measure speed, other than setting a parallel course and determining it that way, especially while submerged? I believe the u boats could get a ship’s speed by the counting the propeller rotations, is there a way of doing that in the game? Any other suggestions? 2) Having spent some time at sea, I am aware that one get’s experienced at judging distances, which is hard to duplicate in a game. But what are other ways to judge distance in SH? The interface using measuring mast height is always inaccurate for me. Can you use the periscope’s recital pattern like you would in a modern set of binos with the mil divisions to gain distance? If so how? If this posted any where please let me know. Thanks |
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