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01-26-19, 04:32 AM | #11 |
Sailor man
Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Small update for my part: Have localized lighthouses for regions where the first campaign takes place.
The coordinates match not to 100% the real world coordinates. Thats not possible, because the SH5 world differs from the real world. I tried to find the most plausible spot for lighthouses on the SH5 map near their real-world-locations. As source I used mainly wikipedia. The lighthouses names are their present-days names (consistently without diacritical signs). Reading Gap´s last information about his Ecomod, it seems to be best to wait with any further work on placing lighthouses until Gap proceeds. I wasn´t able to place important lighthouses, because rocks and islands are missing. Perhaps I will compile a list of those around Great-Britain, Ireland, Sweden, Norway. Problem until now is: Some .dat files appear in SH5, others don´t, even though I do exactly the same things, when importing them. Will search through the TDW-unit-import-thread to find a solution. The next step will be to import the lighthouse into a .GR2 file, namely the „church“ file. To begin with I will do it without AO- or Normalmaps, because I had troubles with flickering. Will follow TDW´s instructions and cry for help. If someone knows some coprehensible tutorial, I would be grateful. Last edited by Seaowl; 01-26-19 at 05:33 AM. |
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