SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-27-16, 07:24 AM | #27 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
Uploads: 0
|
Wonderful concept
In my humble opinion, to reflect the realities, a save game is necessary. Perhaps it can be stored on each player machine on exit. On reload the save game files are compared and the latest dated/timed is auto-selected to continue.
I understand you are going to make the game playable by 1-4 players. This would mean the crew could work together in an ongoing mission. If one or more players are missing, the empty slot is taken care of as you would in beginning any game with less than 4 players. Without the save game, it becomes repetitive, and will have a short life. If save games are on the player cpu's, replacement players can be used by sharing a save game file with the new player via email. If one player goes rogue due to an argument, the remaining three players can continue their game without him.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
|
|