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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
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Stop! You've just uttered a profundity. Take my EZPlot 2.0. You can't tell SH4 this is the outline for a BB, this for a CA, this for..... You have to find out every ship that can appear in any supermod combination and have a separate names silhouette for each ship that MIGHT appear! That means a separate directory "JBB_Yamato" for instance, containing a separate file "JBB_Yamato_shp.dds" with the silhouette in .dds format. It might be the exact same silhouette for each battleship, but you have to duplicate it for each ship. One letter wrong and forget it. That ship is broken. In TMO all ships have the same silhouette, a position marker dot--a brilliant concept. But TMOPlot 2.0 will have 150 or so duplications of the dot, each named for the ship and in a directory named for the ship. No spelling errors need apply. A trivial task becomes quite difficult and time consuming to execute. It all starts with the Excel spreadsheet from hell which I will also make available for those who can put it to use. Quote:
Guys, I appreciate the support. Who'da thought modding a nine year old game would be worthwhile? But it still has some die-hard fans after all that time when contemporary games that were much sexier are gone from the landscape, and deservedly so most of the time. Wish I'd got off my butt in 2009 and done this but I thought at the time I'd be making enemies by doing so.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-22-15 at 04:13 PM. |
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