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09-28-14, 09:21 PM | #22 | |
Watch Officer
Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Quote:
To quote Unity Technologies: Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content …but unfortunately it does not offer you any tools for really huge environments. Most of the tools are useful for level based games only where you can bake lights, use occlusion culling, static and dynamic batching etc. - I can use most of those tools of the engine for the boat's interior and for animations of characters only. The scripting API is the most important "feature". But that does not offer any miracles. Creating a game is nothing else but a lot of very different steps of work, some are boring, some are extremely tricky or complicated, some are a wall of math, some are creative and fun - but at the end it is always work and 90% of it is writing code. But Unity is powerful, beginners can do some amazing (but extremely limited) things without writing code, this way they attract new customers who try to make games with weird 3rd party tools like "PlayMaker". But you can't go that route for serious projects. Actually adding this is just a few lines of code. The hardest part of it is to remember to add it to everything that will be affected by it.
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