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Old 03-14-13, 12:36 PM   #11
keysersoze
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Join Date: Feb 2012
Location: USA
Posts: 226
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Quote:
Originally Posted by volodya61 View Post
Seems like the part of Global Weapons mod, I mean Reworked Sub Guns, will never released..
First tests I have done more than two months ago..
Is it so important: reload time - 3.525 sec or reload time - 3.435 sec?

Community is still waiting..
me too.. I am also waiting for when I can finally begin my part of our work..
Quote:
Originally Posted by gap View Post
As I told you a few days ago, nothing matters and everything matters; it all depends on what everyone is considering important. Given the name of this thread, I thought that adjusting gun settings to reflect as close as possible their historical specs, wasn't a pointless exercise after all, lol.

I will admit that some of the changes we have discussed with keysersoze are quite subtle, but in general I am sure you will notice how much our researches will practically affect gun's effectiveness. Drastically in some cases. Trust me at least this time

You make fair points Volodya . The problem is that the inconsistent and incomplete nature of the sources often makes it difficult to even make a good guess at the historical specifications. I would always prefer to have the most historical settings possible, but I will admit that the difference between 3.525 and 3.435 seconds is inconsequential


Quote:
Originally Posted by gap View Post
Just tested: recoil time is applied in game as expected (i.e. it gets added to cannon's reload time), though stock settings seem to disregard its effect on practical rate of fire
Thanks for taking the time to test it

Do we have any more "controversies" to settle? Anything else to double-check for flak and deck gun settings?
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