Quote:
Originally Posted by volodya61
Seems like the part of Global Weapons mod, I mean Reworked Sub Guns, will never released.. 
First tests I have done more than two months ago.. 
Is it so important: reload time - 3.525 sec or reload time - 3.435 sec?
Community is still waiting.. 
me too.. I am also waiting for when I can finally begin my part of our work..
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Quote:
Originally Posted by gap
As I told you a few days ago, nothing matters and everything matters; it all depends on what everyone is considering important. Given the name of this thread, I thought that adjusting gun settings to reflect as close as possible their historical specs, wasn't a pointless exercise after all, lol.
I will admit that some of the changes we have discussed with keysersoze are quite subtle, but in general I am sure you will notice how much our researches will practically affect gun's effectiveness. Drastically in some cases. Trust me at least this time 
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You make fair points Volodya

. The problem is that the inconsistent and incomplete nature of the sources often makes it difficult to even make a good guess at the historical specifications. I would always prefer to have the most historical settings possible, but I will admit that the difference between 3.525 and 3.435 seconds is inconsequential
Quote:
Originally Posted by gap
Just tested: recoil time is applied in game as expected (i.e. it gets added to cannon's reload time), though stock settings seem to disregard its effect on practical rate of fire 
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Thanks for taking the time to test it
Do we have any more "controversies" to settle? Anything else to double-check for flak and deck gun settings?