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05-31-11, 04:49 PM | #11 | |||
The Old Man
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Files needed for Allberich Paint Sheme are as follow: Location = Data\Textures\TNormal\tex - Conning_7C_01_albrecht.dds - Conning_7C_01_albrecht_N.dds - Conning_7C_02_albrecht.dds - Conning_7C_02_albrecht_N.dds - Uboat7C_structure_albrecht.dds - Uboat7C_structure_albrecht_N.dds - Uboat7C_deck_albrecht.dds - Uboat7C_deck_albrecht_N.dds (The below files may not have _albrecht in name and effect all Type-VII boats.) - Uboat7_body_albrecht.dds - Uboat7_body_albrecht_N.dds (Because UV/AO maps for this texture are not the same on all Type-VII boats. Because the body texture should be able to change from Paint Scheme to Paint Scheme without effecting other Paint Scheme's. I consider this to be a BUG) Quote:
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Have you used BCDEDIT command to tell your OS to allow applications to use more then 2048 memory? The BCDEDIT command line must be run using you local Administrator Account or equal. "bcdedit /set IncreaseUserVA 3072" (without quotes) CLICK HERE to read more info posted by TDW about 4gigPatch. |
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