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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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Met the same problems with the debris animation: The fragments emitted after an explosion are jumping back in the air when they hit the water, then endlessly bouncing up and down. Occurs with v0.0.3 and v0.0.4 as well.
The alarm whistling seems to be much to loud, almost causing a hearing loss if your closer to the ship than a mile or so - even if your inside the sub. The damage displayed at the subs hull is huge. I'm pretty shure a type VII boat wouldn't stay afloat with four holes punched in it, each 3 meters in diameter. IMHO this problem has been discussed before: http://174.123.69.202/~subsimc/radio...=167713&page=3 For now I'm using v0.0.3, which works fine for me, after deleting TDW_FXU_Debris_Materials.dat and TDW_FXU_Debris_Particles.dat. |
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