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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2010
Posts: 46
Downloads: 72
Uploads: 0
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Evening guys and girls.
Im having a problem with my current patrol. I am trying to use my Deck 8,8mm to engage targets below 2400 tons and torpedoes for anything above that. The last three merchants I encountered where a real pain. I learned in the Marines to understand very well the effect gravity, powder charge, humidity, barometric pressure, and just plain human error has on crew serve weapons. When you call for a danger close fire mission, those details become very, very important! But in game, I can not for the life of me, get my deck gun to fire straight on the first salvo. I would approach a target at night. Come to within 1K yards and be 90° on his Port side. Man the gun, with two PO with Deck Gun badges and a sailor with Flack Gun badge, zoom in and get a good sight picture / sight alignment. After that, I would ask my WO for distance to target, adjust my elevation and fire...and watch the round go 5 to 10 mils either left or right!!! ![]() After this, of course the merchant is all up in arms, dodging and weaving for his life, while Im trying to "Kentucky Windage" my rounds on target. Am I doing something wrong? Why is it that my first round is always off center and way the heck off! I would understand if the round was short / long, but when you place the ship square on the gun-site just to watch the round sail FAR left / right of your target is very, very frustrating. Im really thinking of sending this bunch of slackers to the Panzergrenadier boot-camp so they can learn how to properly use their weapon! |
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