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Old 02-12-10, 10:16 AM   #11
OlegM
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Join Date: Dec 2001
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OK first of all I am sorry for "bring me the head" - it was an obvious joke and a reference to cult trash 70s movie by Sam Peckinpah (Bring me the head of Alfredo Garcia). See that movie if you can, it's, well, specific.

Now, lets discuss this as adults, someone did something to CVE damage model, because in stock game this ship would explode in a great ball of fire. Incidentally, I would prefer that outcome to what I have seen, for one reason or antoher - in this case it's more realistic!

So my question is who messed with the damage model for CV escorts if it wasn't RFB guys? Someone did....

The thing that irritates me even more than ships taking immense damage is that they never stop.

I remember I did play some version or mod in SH series that actually had ships STOP and go dead in water, or at least slow down, when hit in the propulsion systems, boilers, shafs or whatever. I cannot even remember which mod or SH it was, but since I remember this happening, it seems to be possible to model.

I could live with CVE surviving 3 torps once in a blue moon, but CVE taking three torps (one of them directly in rudder/shaft area) and continuing full speed as if nothing happened - that's beyond ridicolous, you gotta agree.

It appears as if RFB DM takes into account only the flood damage and which compartments are hit. As we all know, Japanese damage control was ATROCIOUS, bulkheads collapsed or were not closed in time, ships went down from secondary or tertialy explosions, accumulated fumes and fuel vapors, all sorts of sh**. It never happens in RFB - ship simply takes water into a damaged compartment and that's that. I never saw critical hits (some people say they're still possible? - maybe, but knowing history of Pacific war they should be more frequent) I never saw secondary explosions, or fuel fumes going off, and the damage control seems to be made of superhumans or robots, who manage to contain flooding to a single compartment even when hit with multiple torpedos.

It's almost as if the stock damage model, however simplified, actually gave more realistic results! There were critical hits, secondary explosions and stuff.... the only thing I didn't like is ships breaking in two (unrealistic but good visual show)

Please, discuss.
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