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09-28-10, 05:20 AM | #8 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
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Not a computer game!
Quote:
As to the earlier question of how an inferior force could win against a superior one, in my game, they just need one advantage more than the opponent. The game brings in the randomness of human nature too. Put 14-20 people together on any project and you have a variety of knowledge and experience. Some will have read and understood the rules, some will skim, others will not fully grasp what they read. Leaders can make doubtful plans, Operational commanders can be too cautious or too ambitious with their forces. Tactical officers can miss advantages they may use, again through human error. Hitler didn't attack Britain but did attack Russia. Human decision making that resulted in a series of further blunders. No dice were used. My apologies to those who like randomness but die rolling always seemed to take away the need for careful, thoughtful planning. It's like having a well thought out budget and then blowing it all at the craps table.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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multi-level, multi-player, pbem, ww2 |
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