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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() ![]() Environment 4.4 for all versions First of all completely settled 0 m wind speed of the wave structure,It is more reality. When you compress time, you'll no longer be able to see the "plastic" and "Jelly". 4.4 adjust the volumetric fog, mist, the volume of 1.5 like at mountain's fog to up, I think it unrealistic, and the sea fog is different from the mountain fog.After adjusting thevolumetric fog, you can not see one college, one college fog, but you can feel that, the sky, the island when the vessel is implicit.After adjusting the volume of fog, you can not see one college, one college fog, but you can feel that, the sky, the island Sometimes clear, sometimes blurred. Once again, adjust the 24-hour basic color of seawater, including the weather in different colors.Because E4.3 of the water is still too dark. when i adjustment the wave of 15 meters wind speed.Not too big waves in the circumstances, the submarines have to make big ups and downs from top to bottom, and the spray splashing, and a splashing sound. I completed in E4.4 . I strengthened all the ship's reflection,Seawater brighter. Having adjusted the foams of 15 meters of wave, the present foam is more realistic. Hope everybody like ti.Thanks. Note: When you use this MOD,Please don't close the "volumetric fog". ------------------------------------------------------------------------------------------------------------------------------------------------- Adjust the structure of the clouds, the clouds more dynamic real. the sky sometimes clear, sometimes blurred. ![]() ![]() ![]() ![]() ----------------------------------------------------------------------------- Ship Sometimes Clear, ![]() ![]() link: Donwload -------------------------------------------------------------------------------------------------------------------------------------------------------------- E4.6 Adjust the color of the sunrise clouds wrong.Adjust the brightness of the sea at night. http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html -------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: When you use the environment MOD running game, please do not use more than 2048 X compressed time running game。 Effects of sea water will deteriorate。:hmm: -------------------------------------------------------------------------------------------------------------------------------------------------------------- E4.7 New seafoam .New wave of wind speed 0 meters ,New color http://files.filefront.com/Enviromental+47+modrar/;11467980;/fileinfo.html -------------------------------------------------------------------------------------------------------------------------------------------------------------- 0 m wind speed of waves.and new New underwater color(Look ---E49for47). adjusted the boat underwater closer to reality, and adjusted the waves and reflection. Increase the reflection of sunlight water,Adjusted From 5:00 am to 12:00(12:00 to 18:00) of the water changes color, cloudy with sunny weather and the water color changes, the brightness of the evening moonlight. ![]() ![]() ![]() -------------------------------------------------------------------------------------------------------------------------------------------------------------- E4.9 For 4.7 E4.8for4.7 has a mistake, the wind waves 8 meters have bug, I had Was amended in E4.9 For 4.7. http://files.filefront.com/E49+For+47+modrar/;11670876;/fileinfo.html -------------------------------------------------------------------------------------------------------------------------------------------------------------- More bright at night More bright at night. http://files.filefront.com/More+bright+at+nightrar/;11821728;/fileinfo.html -------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation sequence: 1--E4.6 2--E4.7 3--E4.9for4.7 4--More bright at night -------------------------------------------------------------------------------------------------------------------------------------------------------------- Last edited by W_clear; 09-17-08 at 09:32 PM. |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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That looks great! Got it downloaded, and am making a "b-line" back to port so I can load it up. The haze in the distance looks great the way the ship fades into it.
Thanks for the efforts!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Beautiful colors!
![]() So you added the submarine swing motion in this mod right? I mean, the pitch up and down? I hope so because i wanted to try this out! ![]()
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() Quote:
![]() ![]() ![]() ![]() __________________ Last edited by W_clear; 08-09-08 at 12:51 AM. |
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#5 |
Mate
![]() Join Date: Oct 2005
Location: Washington State
Posts: 59
Downloads: 85
Uploads: 0
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I thought I would stop by to see if you had uploaded this before I went to bed, and now that I see that you have I won't be able to go to sleep! This is just effin fantastic! Thanks for your time and effort (and for all those) who continually strive to make this game the best!
![]() One question though, has the AI detection for both sub crew and opposing forces been tweaked at all in this release? |
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#6 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() Quote:
Because I adjust the AI too hard, and many people can not fight it. LOL. ![]() |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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W_clear, both pictures have a landmass in the far distance, correct?
It's a bit visible in the 1st one, but almost invisible in the 2nd....nice work.
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#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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[Quote] by Wclear: Note: When you use this MOD,Please don't close the "volumetric fog".
------------------------------------------------------------------------------------------------------------------------------------------------- This scares me now! ![]() ![]() |
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#9 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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[quote=Fish40]
Quote:
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#10 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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W_Clear, I like your mod ! I always did
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() Quote:
and than the sun, you can see sometimes, sometimes almost invisible . |
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#12 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
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Looks great but where is the plankton?
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#13 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#14 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Awesome!
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#15 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
Downloads: 0
Uploads: 0
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Looking very good indeed!
![]() In folder Textures\Tex there's a file "explosion_add" with no type?... but seems to be a DDS? As far as I can see, it appeared in version 4.3. If it's intended not to be of a specific type, please forgive my ignorance! ![]()
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