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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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#17 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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V13, you are reinstalling the game, don't you? ![]() |
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#18 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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EDIT: I would like to add before I re install, does sinking a ship in for example, coastal waters, keep it sunk on other missions? like in the next mission Happy times? Or does sinking a ship actually remove it at all? Last edited by V13dweller; 10-13-13 at 11:42 PM. |
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#19 | |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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Speaking of shadows, I was having the same issue off and on. Sometimes the near shadows were good other times they were bad. This game has all the symptoms of being rushed. From what I know about other games the source code seems to be very inefficient when it comes to draw calls and rendering. I have anti-aliasing all the way up and I'm still getting artifacts on near objects. |
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#20 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I can tweak the SH5 dynamic shadows settings to show accurate shadows closer to the player, the problem is that then ALL the far away shadows completely disappear/vanish
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by tonschk; 10-15-13 at 05:23 AM. |
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#21 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Wish my shadows looked that good, but having them at range matters too.
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#22 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#23 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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The glitch of shadows is contained in OHII
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