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Old 01-02-11, 07:05 AM   #1
Skybird
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Default The future of simulations

simHQ has published a round table interview where participants discussed and exchnaged their views of the genre's future. If half of the names of participants have a meaning to me, then this is a gremium that catches my attention. Among them are Oleg Maddox (IL2-series), Nils Hinrichsen (eSim: Steel Beasts Pro), Vladmimir Zayarnyi (Graviteam: Tiger versus T34), and Richard Flexman Hawley (Tricubic Studios: the helicopter simulation he developes by himself).

http://www.simhq.com/_commentary/all_106a.html
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Old 01-02-11, 08:14 AM   #2
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That's actually a really good read, thanks for the link Skybird
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Old 01-02-11, 04:53 PM   #3
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An excellent read, Sky. Let us hope that publishers don't completely abandon the PC.
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Old 01-02-11, 06:43 PM   #4
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you also forgot to mention 777 Studios, makers of Rise of flight.
Jason talked about the game. I'm and avid player od RoF myself.
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Old 01-02-11, 06:52 PM   #5
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The general impression I got was one of slight pessimism.

They seem to be concerned that the future of PC simulations relies on nvidia and ATi staying in the PC GFX market.
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Old 01-02-11, 07:17 PM   #6
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Why aren't there any navel sim developers?

personally, i believe that the simulation genre will die
I'm pretty sure creating a sim is more expensive than creating a more casual game, and sims sell less copies. And anyways, when was the last time you saw a sim break into the mainstream market?
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Old 01-02-11, 07:57 PM   #7
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Quote:
Originally Posted by the_tyrant View Post
Why aren't there any navel sim developers?
Because there are no naval sim games in development...

SCS has nothing in the pipeline for the general public as far as we know.
Ubi has got nothing official in the works.

that leaves what?

Akell and their 2nd PT boat game?
Todem Games next Ironclads if any?
VSTEP and Ship Simulator?
Ilan Papini's Virtual Sailor?
Mike Hense and Dr. Sid?

No real hard hitters on that list


... if only I remembered some of that C++ they tried to teach me in school...
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Old 01-02-11, 08:20 PM   #8
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Quote:
Originally Posted by Skybird View Post
simHQ has published a round table interview where participants discussed and exchnaged their views of the genre's future. If half of the names of participants have a meaning to me, then this is a gremium that catches my attention. Among them are Oleg Maddox (IL2-series), Nils Hinrichsen (eSim: Steel Beasts Pro), Vladmimir Zayarnyi (Graviteam: Tiger versus T34), and Richard Flexman Hawley (Tricubic Studios: the helicopter simulation he developes by himself).

http://www.simhq.com/_commentary/all_106a.html
Good find Skybird @ Gimpy I am also a RoF+ICE owner. Best $30.00 I ever spent.
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Old 01-02-11, 08:41 PM   #9
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Quote:
Originally Posted by TLAM Strike View Post
Because there are no naval sim games in development...

SCS has nothing in the pipeline for the general public as far as we know.
Ubi has got nothing official in the works.

that leaves what?

Akell and their 2nd PT boat game?
Todem Games next Ironclads if any?
VSTEP and Ship Simulator?
Ilan Papini's Virtual Sailor?
Mike Hense and Dr. Sid?

No real hard hitters on that list


... if only I remembered some of that C++ they tried to teach me in school...
what about the battlestations series? (sure its not exactly a sim, but i enjoyed it)

Anyways, you do have some good 3d modeling skills, and i'll probably buy "TLAM Strike's Modern Submarine Warfare"
just use the engine for Danger from the Deep

oddly, simulation sales in china are increasing, though the only type of sim that is gaining in popularity is the "H-game"
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Old 01-02-11, 09:03 PM   #10
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Quote:
Originally Posted by the_tyrant View Post
Anyways, you do have some good 3d modeling skills, and i'll probably buy "TLAM Strike's Modern Submarine Warfare"
just use the engine for Danger from the Deep
I can't say I have not been tempted... Unfortunately there is a big empty spot in my brain that use to have info on BASIC, C++ and Visual BASIC. I think I store Pizza recipes there or something now...

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Old 01-02-11, 09:13 PM   #11
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Quote:
Originally Posted by TLAM Strike View Post
I can't say I have not been tempted... Unfortunately there is a big empty spot in my brain that use to have info on BASIC, C++ and Visual BASIC. I think I store Pizza recipes there or something now...

Page 7 was the most interesting reading.
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Old 01-02-11, 09:44 PM   #12
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Quote:
Originally Posted by TLAM Strike View Post
I can't say I have not been tempted... Unfortunately there is a big empty spot in my brain that use to have info on BASIC, C++ and Visual BASIC. I think I store Pizza recipes there or something now...




Back to the topic, I think this project has quite a lot of ambition:
http://sourceforge.net/projects/dangerdeep/
(I have a feeling that one of us is behind this project)
It has all the basics, i guess maybe if we find some dedicated modders, give us some time, and we can actually create a top quality game
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Old 01-02-11, 10:30 PM   #13
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Quote:
Originally Posted by FIREWALL View Post
Good find Skybird @ Gimpy I am also a RoF+ICE owner. Best $30.00 I ever spent.

we'll have to fly a sortie online sometime!
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Old 01-02-11, 10:39 PM   #14
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Originally Posted by gimpy117 View Post
we'll have to fly a sortie online sometime!
That sounds greay Gimpy . I've always wanted to try online but, was not sure how to do it.

Maybe you can help see how to do it.
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Old 01-02-11, 11:15 PM   #15
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My opinion on the future of simulations:




























Yes it's all blank and empty spaces: There's none.
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