SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Search this Thread | Display Modes |
09-30-05, 12:32 PM | #1 |
Naval Royalty
Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
Arrrrrrgh! She's Run Aground Cap'n!
I was driving along in my FFG with my happy little Expeditionary Strike Group through the Straight of Tiran when the DDG in the formation drove smack into a reef! WHY?!?!?! We've got fathometers! Why won't the AI use them? Are there any good tricks for making formations that won't maneuver strangely?
|
09-30-05, 12:37 PM | #2 |
Commander
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
make a script named init, automatic, starting from the start of game
and calling a script named initscript in initscript : - set pathfinding for (all platform susceptible to need this) - set collision avoidance for (all platform susceptible to need this) should reduct drastly this kind of problem. |
09-30-05, 03:29 PM | #3 |
Sub Test Pilot
|
script other than that nope i have had same problems
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
09-30-05, 05:40 PM | #4 |
Commander
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
IF you lead a group, don't forget they will always try to stay at the same position.
And if you turn, this gonna make a big problems for them, as they will try to keep the same formation. So it is your job to manage that if you lead the formation, and to use a good path to avoid collision. But if you use this for AI only (without leading the group yourself), it works more than 90% of time. I use it on all my missions, so I know it works, I saw many times the collision avoidance and pathfinding effects on AI course. want some examples ? => edit missions inside this folder http://okof4.free.fr/missions/DW/ |
|
|