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Old 01-29-10, 08:01 PM   #31
KL-alfman
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Originally Posted by ryanglavin View Post
Now i wish you could kill the dolphins and whales. Get blubber for a profit back home and some meat for the crew, eh?

but they are mammalian like we are!
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Old 01-30-10, 09:05 AM   #32
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Originally Posted by bigboywooly View Post
lol you wont sink one
They have no damage model
I'm just trying to make sure they aren't an aircraft carrier in disguise.

http://www.darkroastedblend.com/2007...t-carrier.html

http://en.wikipedia.org/wiki/Project_Habakkuk
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Old 01-30-10, 10:58 AM   #33
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Originally Posted by Siantis View Post
I'm just trying to make sure they aren't an aircraft carrier in disguise.

http://www.darkroastedblend.com/2007...t-carrier.html

http://en.wikipedia.org/wiki/Project_Habakkuk
Without checking the links I guess you mean the one the British were gonna make


They did actually build one ship out of ice - well ice and sawdust IIRC
At the bottom of a sound somewhere in Canada
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Old 01-30-10, 12:38 PM   #34
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Quote:
Originally Posted by Siantis View Post
I'm just trying to make sure they aren't an aircraft carrier in disguise.

http://www.darkroastedblend.com/2007...t-carrier.html

http://en.wikipedia.org/wiki/Project_Habakkuk
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Old 01-30-10, 02:02 PM   #35
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There is at least one GWX3 mission where you actually have to attack a convoy passing through icebergs.
I think its the ''Arctic'' missions (I & II).
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Old 01-30-10, 02:11 PM   #36
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yep, called Ice Ice baby 1 &2.
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Old 01-30-10, 02:22 PM   #37
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Originally Posted by Task Force View Post
yep, called Ice Ice baby 1 &2.
Yeah! Thanks. Your memory serves you well, TF.
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Old 02-10-10, 02:43 AM   #38
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I had a look under some of these with the free Camera, and they don't seem to be big enough underneath the surface. I thought it was 20/80 but in game look about 50/50.
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Old 02-10-10, 11:33 AM   #39
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In RL 1/8 or 12.5% of an iceberg shows above the water surface.

In game the percentages are almost reversed.

There really isn't much point in modelling something if you can't see the majority of said model.
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Old 02-11-10, 07:26 AM   #40
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Originally Posted by Siantis View Post
The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one
Haha that made me laugh, how patient of you taking the time to fire 200 shells at an iceberg.
You probably will have some explaining to do when you get back to port about the whereabouts of your ammo :P

My first encounter with icebergs disappointed me. The hydrophone picked them up first as 3 slow merchants.
My patrol had been dry so far, so i went for it.
As i got closer the map named them (Iceberg 1, Iceberg 2 and Iceberg 3).
To be honest, i thought those were ship names (thought even the might be icebreakers) since i never expected icebergs to be shown on hydrophone or named on the map in the same way as ships.
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Old 02-11-10, 02:03 PM   #41
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Quote:
Originally Posted by Gotland View Post
Haha that made me laugh, how patient of you taking the time to fire 200 shells at an iceberg.
You probably will have some explaining to do when you get back to port about the whereabouts of your ammo :P

My first encounter with icebergs disappointed me. The hydrophone picked them up first as 3 slow merchants.
My patrol had been dry so far, so i went for it.
As i got closer the map named them (Iceberg 1, Iceberg 2 and Iceberg 3).
To be honest, i thought those were ship names (thought even the might be icebreakers) since i never expected icebergs to be shown on hydrophone or named on the map in the same way as ships.
They are initially identified as slow moving craft because their drift speed is 5 knots IIRC but the name changes to iceberg (which is what they are) as soon as they move into visual range and you are able to make a positive id.
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Old 02-11-10, 05:20 PM   #42
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Icebergs can sound like merchant ships...


http://www.subsim.com/radioroom/show...icebergs+sound
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