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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Alright, well, after cooking up a camera set for the 'pro' purposes, wallpaper and movie makers and such, it's time to do something for the average Kaleun
![]() Features: Free Camera - narrower angle (for better sense of scale and less distortion at screen edges) - finer rotation control - faster movement speed with "shift" - height limit increased to 2000m (from only 70 before!) Follow Object Camera -slightly narrower angle Conning Deck Camera -no more small downward limit! (you can look down to the floor if you want to now) -a much more "3D" camera, thanks to shifting it a little off the center of rotation Crew Position Cameras and Captain's Bed -no more rotation limits (except upside down) -a more "3D" camera *** Installation: -Place Cameras.dat to your SilentHunterIII/data/Library folder. Don't forget to backup your original Cameras.dat file just in case - but make sure you move the backup out of the Library folder (even if you renamed it!) http://rapidshare.de/files/3141115/CameraMod.zip.html Go get it! ![]() *** I wish I could do something more complex with cameras, but I assure you that this is about all I or anyone else in the mod community will able to do for the moment. (PS - Terrapin - if you'd like it on your site, please put it up or PM me - I still can't connect to the mod uploads FTP for some reason...) |
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#2 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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cool! nice job, the movie edition worked well for me in my time with it, now I'll graduate to the user edition
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#3 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
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T'anks CC...
![]() Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#4 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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CCIP as a photographer I just love your camera mods. It's like having my Nikon SLR in game with me.
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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#5 |
Machinist's Mate
![]() Join Date: Apr 2005
Posts: 129
Downloads: 0
Uploads: 0
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Those of us who get off on watching the amazing graphics of this game Salute You,
Looks like what you did was make it so you can get right up on the ship/sub kind of like I was wondering if you could do when i asked in a previous post if you could go through an object Sweet Job ![]() ![]()
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![]() HI REZ MOON MOD |
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#6 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Camera Mod - User Edition (JSGME Ready). |
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#7 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
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@CC.. just one small request.. and maybe I can do this myself...
I was using your moviecamera mod with the 50deg angle... to get the 'fat' look... What section of this mod can I hex edit to re-insert the 50deg angle setting? Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#8 |
Navy Seal
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Well, the value is AngularAngle under FreeCamera, if you can find that...
I can send you that file tomorrow no problem though, if you want. Actually, the free cam here is pretty darn close to 50 though - it's 57.265, so not that much difference :hmm: |
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#9 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
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![]() Quote:
Somehow, things just don't look as 'fat' @57.265 than they do at 50.. go figure... :hmm: Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#10 | |
Stowaway
Posts: n/a
Downloads:
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#11 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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I was Hoping someone would do this,never did like the height limit,Great Job.Spike..
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#12 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
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Nice camera mods, CCIP, including the movie one. I've been checking them out this morning. Great job mate!
TT |
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#13 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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![]() Big thanks for good and clever posts! /Rulle |
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#14 |
Soundman
![]() Join Date: May 2003
Location: Scotland
Posts: 143
Downloads: 85
Uploads: 0
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Great stuff....just used the new cam mod tonight and i like it. The view from the bridge (apologies to arthur miller) is a much more realistic perspective, more like the human eye. This is a definite keeper.
13 more posts till i get rid of the crap medics hat. |
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#15 |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
Uploads: 0
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CCIP, Thanks for the new camera mod!
![]() I have been having fun using your FOV camera file, FreeCamPro.zip, setting it for 30/40% 'wide' FOV for ship-views. I would lose the wide FOV if applying your new mod, correct? Your readme states: >Don't forget to backup your original Cameras.dat >file just in case - but make sure you move the >backup out of the Library folder (even if you >renamed it!) Good to see this warning. I thought I was going 'crackers', losing custom FOV-settings from FreeCamPro. Removed the stock file (renamed to 'camera.dat-ORIGINAL') from the folder, and custom-FOV worked fine again. How strange, SH3 seemed to be reading the old/renamed file.
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Avg. Joe |
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