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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Hey everyone!
I have taken a quite drastic turn and decided to port the project over to Unity! My own engine sadly couldn't keep up with my needs. It has taken some time, but as you'll see, it's been well worth the time investment! Battleship Command is a naval war simulator set in the second world war. It's simulating the technologies of the era including the naval vessels, aircraft and the development of radio and radar. The player focus will be on controlling a single battleship hands on and to some extent manage the strategy of other units both naval and air.
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#2 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Looks superb Bracer, you seem to have become comfortable with Unity very quickly will be great so see how the sim evolves going forward.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#3 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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![]() Quote:
Thanks Sonarman! Yes, after working with my own engine for a few years, Unity is a breeze :-) One of the biggest advantages is that you can use C# in Unity, which I prefer. My own engine was written in Pascal ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#4 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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If anyone likes Discord, you can find my channel here: https://discord.gg/DtHGqb7Ucx
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#5 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Here's a few new screens to enjoy!
Currently I am working hard on AI management, specially your control over AI in your fleet. Like setting their rules of engagement and which targets to attack. If you don't set a target, they will do the prioritizing themselfs. ![]() ![]() ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#6 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Happy holidays! I've been spending some time on the radar and finally added a feature I've been wanting for a while, that the radar detects land masses!
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__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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