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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Good fun using this silly periscope depth SH3 tactic in AOD, see how long one can survive. Doing a 1941 attack now; first pass the corvette damaged my hydrophones for eleven hours, knocking them out until repaired.
Also knocked out my air compressor, repairs only at base, so if I blow tanks the air can't be replaced. Have sunk two ships though, but the end is near for my sub. ![]() No just waiting until the lead escort passes you by without noticing you ala SH3, in AOD.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 10-30-21 at 12:27 PM. |
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#2 |
Ocean Warrior
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Have to switch mindset; since moonlight affects aren't modeled in SH3, I forgot they are in AOD and made the mistake of approaching a convoy with the full moon at my back.
That didn't work out to well. ![]() I don't even think about the moon in SH3.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 11-01-21 at 03:11 PM. |
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#3 |
Weps
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While knowing that it makes no difference I still attack down-moon in SH3 on nights when the moon is present. That said though, the marvellous attention to the details and many undocumented features in AOD is still pretty amazing and keep me returning to that ancient U-Boat simulation.
I love that night surface attacks are actually possible but real easily bungled if you rush or fail to take the moon, sea state and your own speed into account. The presence of a wolfpack can also lead to boom or bust and have had more than one pack comrade torpedo my target ship. AOD still rocks. -C |
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#4 | |
Ocean Warrior
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Exactly. I enjoy Sh3 but there are so *many* basic flaws that can't be fixed I spend much more time with AOD.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Ocean Warrior
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Had another hidden gem in AOD today. Five sub wolfpack attacked a convoy in AM71.
I had nothing to do with it; didn't call it in, etc. Completely independent actions. I was hundreds of mile to the south, on a return trip to St. Nazaire. Saw the radio messages from the involved subs, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | |
Silent Hunter
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![]() Quote:
![]() Another nice feature I learned about - if you return to base around April-May 1945, the pre-rendered port background is bombed out from air raids. And IIRC the band does not play for you. Again, great attention to detail. |
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#7 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Spot on, a like given through text 😎
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#8 |
Ocean Warrior
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![]() ![]() On the plus side, I heard the pack get five hits on the convoy and heard two boats sinking. It was a Gibraltar convoy, must have had the "Audacity" with it as a Martlet was spotted. Dangerous little planes; if they spot you, they vector in any nearby asw assets to hunt you.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Truely ahead of their time and the reason why i still play AOD!
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#10 | |
Ocean Warrior
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Yep. If you want a simulation of the Battle of the Atlantic, play AOD. If you want a fps experience set in the Battle of the Atlantic, play SH3. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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