![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
With all due respect, SIR, send this antique back to the junkyard you stole it from and gimmee a REAL sub. What do you mean they haven't invented a real sub yet? Slackers.
![]() For those who want to start a career in 1941 with the options that SHOULD have been available at the time, this is a hacking tutorial involving only text editing in notepad. For this example I'm using the porpoise, substitute GAR or GATO for porpoise if that's the one you want to hack. Red indicates where a date was replaced with "NULL" so there's no restriction on the first date the upgrade is available, or the early/mid conning towers were replaced with late. \Data\Submarine\NSS_Porpoise\NSS_Porpoise.upc Find "conning" [UserPlayerUnit 1.UnitPartSlot 1] ID=PorpoiseConningSlot NameDisplayable=Conning Tower Slot Type=NULL AcceptedTypes=PClassConningTower IDLinkUnitPartIntervalDefault1= NULL, 1942-07-31, PClassConningLateWar IDLinkUnitPartIntervalDefault2= 1942-08-01, 1943-05-31, PClassConningLateWar IDLinkUnitPartIntervalDefault3= 1943-06-01, NULL, PClassConningLateWar ExternalNodeName3D= Z01 Now whatever year you start a career you got a late war conning tower. \Data\UPCData\UPCUnitsData\UnitParts2Porpoise.upc EDIT, REPLACE in the FIND window "AcceptedTypes=USLightAA" REPLACE WITH window, "AcceptedTypes=USLightAA, USHeavyAA". Replace all. Now a 40MM BOFORS can be mounted on a Porpoise. Same folder UpgradePacks.upc Find "heavy" [UpgradePack 10] ID= Upack40mmSingle NameDisplayable= 40mm AA Gun FunctionalType= UpFTypeWeaponFlak UpgradePackSlotType= USHeavyAA Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1= NULL, 1943-04-05, 300 UnitUpgradePackIntervalOptions2= NULL, NULL, 150 IDLinkUpgradePackElements= 40mmSingleUS Now whatever year you start a 40MM BOFORS will be available. Find "porpoiseSJ" [UpgradePack 17] ID= UpackPorpoiseSJRadar NameDisplayable= SJ Surface Search Radar FunctionalType= UpFTypeSensorRadar UpgradePackSlotType= PorpoiseSurfaceRadars Type=NULL ;UpgradePackInterval=NULL, 1943-09-01 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, 1942-10-01, 500 UnitUpgradePackIntervalOptions2=NULL, 1943-04-01, 100 UnitUpgradePackIntervalOptions3=NULL, 1943-09-01, 0 IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyPorpoise, SJRadarAntennaEarlyPorpoise2 Find again (F3); [UpgradePack 20] ID= UpackPorpoiseSJ1Radar NameDisplayable= SJ-1 Surface Search Radar FunctionalType= UpFTypeSensorRadar UpgradePackSlotType= PorpoiseSurfaceRadars Type=NULL ;UpgradePackInterval=NULL, 1943-09-01 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, 1942-10-01, 500 UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 100 UnitUpgradePackIntervalOptions3=1943-04-02, 1943-09-01, 0 IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp, SJRadarAntennaLatePorpoise, SJRadarAntennaLatePorpoise2 That's optional, for an actual career I edit the SJ but not the SJ-1, so I start the war with the earlier cranky model - better than no radar at all. Result; ![]() More options for the Porpoise in 1941. ![]() Now I can teach enemy planes not to mess with the US Navy. ![]() |
![]() |
![]() |
![]() |
#2 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
Thanks for writing that up. I killed my game lastnight trying to do all that have a fresh install now to edit
![]() Thank you Sir!
__________________
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
If you don't have winzip or winrar or something like it, get it. If you have it, right click on the
\Silent Hunter 4 Wolves of the Pacific folder, select the winzip or winrar or whatever you got, Add to Zipfile. If you keep a zipped copy of the entire game in a safe place you'll never need to reinstall again. |
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
|
![]()
Better still, make a COPY of the file you want to edit and the build up a folder tree for it so you can turn it on and off as a MOD.
__________________
T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
Lastnight was the straw that broke... well you know
![]()
__________________
|
![]() |
![]() |
![]() |
#6 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
I can not get the tower to open up on the Narwhal. I did it somehow lastnight but I don't recall. I have one AA but not 2.
![]() ![]() ![]() UserPlayerUnit 1] ID=Narwhal NameDisplayable=Narwhal UnitName= USS Narwhal Type=Narwhal UpgradeClass=1 UnitInterval= 1930-01-16, 1946-12-11 ExternalClassName=SSNarwhal Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Salmon_Class_01.tga [UserPlayerUnit 1.UnitPartSlot 1] ID=NarwhalConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=NarwhalConningTower IDLinkUnitPartIntervalDefault1= NULL, 1942-07-31, NarwhalConningLateWar ;IDLinkUnitPartIntervalDefault1= 1941-12-01, 1941-12-31, NarwhalConningLateWar ;IDLinkUnitPartIntervalDefault2= 1941-12-01, 1943-05-15, NarwhalConningLateWar ;IDLinkUnitPartIntervalDefault3= 1941-12-01, NULL, NarwhalConningLateWar ExternalNodeName3D= Z01 Even set the dates to career start and nothing CRAZY!
__________________
|
![]() |
![]() |
![]() |
#7 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
had to alter the Porp class sub for it to take on the Narwhal now tell me that aint odd.
Now just wish I could figure out how to unlock the 5in deck guns..... HeavyAA is not what I would need maybe Artillery?
__________________
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
Better still than Better still, do both!
![]() If you've never tweaked VISTA it's probably like XP, instead of file names with extensions you're looking at pictures. http://www.trainsim.com/vbts/showthr...er-for-dummies Set it up so file extensions aren't hidden, then you won't be trying to open a DAT file when you think it's a UPC or CGF file. Also when you right click on a file and select "Open With" then "Choose Program" there's a check box in the lower left corner, "Always use the selected program to open this kind of file". Check that ON and you can just double click on any file with a UPC or CFG extension and it will automagically open in notepad. |
![]() |
![]() |
![]() |
#9 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
[IMG]
![]() ![]() Now if you could just get my Sargo to tote a bow gun with crew at career start you would be "The man" ![]()
__________________
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
"When all else fails, cheat" - Joliet Jake, "The Blues Brothers".
![]() Them crooks are gonna charge me cash money just to move the deck gun from one end of the boat to the other I'm just gonna steal the money. ![]() "Why would I want a stern deck gun? Who am I running away from?" - Sam Dealey, USS Harder |
![]() |
![]() |
![]() |
#11 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
|
![]()
Any chance you or anyone could tell me which mod this camo comes from? Of all the things I like about SH3 more,..The varried amount of U-boat camo's makes the game for me. Found very few for the fleet boats.
|
![]() |
![]() |
![]() |
#12 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
Once I get the gimp software figured out and but tbh the stock skin isn't to bad I just need to figure out how to add a tower emblem and I would be happy with it. After mentioned the numbers thing I had to take it off got to be some type of bad omen to run two number sets!!!
![]()
__________________
|
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
I downloaded this;
http://www.subsim.com/radioroom/down...o=file&id=1552 To look into how to attach these decals and get numbers on the conning tower that didn't reverse on the other side. However, I got so many projects on back burners I actually have back burners stacked on back burners and tend to forget what I was gonna do next. Since I forgot what it was I repainted a Porpoise. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#14 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
Found it. While tinkering with this Porpoise I started scrolling through the deck gun upgrade packs and found this;
[UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunBasic UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-09-01, Upack3in50calDGStern IDLinkUpgradePackSlotsIntervalDefault2= 1943-09-02, NULL, Upack3in50calDGBow NULL means anytime, but the kicker is the first slot "default1" sounds like it might be the first choice and therefore what it automatically starts with. So I swapped them; [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunBasic UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-09-01, Upack3in50calDGBow IDLinkUpgradePackSlotsIntervalDefault2= 1943-09-02, NULL, Upack3in50calDGStern That's all it took, started a new career and got the 3 inch 50 on the bow as a default. Work for a bigger gun? Tried Sargo next, [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunBasic UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-09-01, Upack4in50calDGBow IDLinkUpgradePackSlotsIntervalDefault2= 1943-09-02, NULL, Upack3in50calDGStern and the default gun for a career start with a Sargo is a bow mounted 4 inch 50. So to do this, open \Data\Submarine\NSS_SubType\NSS_SubType.upc (not SubType, change that to the type of sub you want to mod) then EDIT FIND (or CTRL F) "UpgDeckGun" and it will take you right there. Cut and paste to swap the Upack3in50calDGStern and Upack3in50calDGBow and you got a bow gun instead of stern gun by default. |
![]() |
![]() |
![]() |
#15 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
Sniper have you tried that Sargo file out? Man now that is some diesel exhaust
![]()
__________________
|
![]() |
![]() |
![]() |
|
|