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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2004
Location: Virginia, USA
Posts: 28
Downloads: 7
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Yesterday I had a very enjoyable opportunity to put Destroyer Command to use in a professional training environment. In my engineering section there are two other former Surface Warfare Officers, such as myself, as well as about 8 other engineers who do not have naval experience. On a monthly basis we have a section meeting followed by a training session where the presenter can present a training topic of his choice as long as it relates to our business. As we make marine navigation and control systems, I chose the topic of relative motion.
My colleagues are all very good at math and vectors, so they didn't have too much trouble following the "classroom" power point presentation and working out the problem on maneuvering boards. However, after that I fired up my laptop with a Destroyer Command scenario exactly the same as the one we had just covered in the power point presentation. It was a simple crossing situation and my colleagues had to determine the other ship's true course and speed (no looking at F2 CIC!) as well as the range, bearing and time of Closest Point of Approach (CPA). I told them that once I hit OK on the Game Paused window there would be no pausing the simulation as real mariners do not have a pause button. As the projector wasn't very powerful we had to turn off the overhead lights in the conference room, making it very much like being on the darkened bridge of a ship at night. My colleagues very quickly learned how easy it was in real time, even in a simple one on one situation, to quickly get behind the power curve and "lose the bubble." For a second go in the simulation I placed my colleagues in a situation where the two ships were Constant Bearing, Decreasing Range (CBDR - my, where have I heard that before?). Things went much better this time as they eventually realized they were in a collision situation and they even took the appropriate avoiding action. All in all it was a most enjoyable training session for all involved, and I was very glad that I had a real time simulation that allowed my colleagues to experience something they would otherwise not likely have had the chance to.
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\"Captain, the good news is the flooding put out the fire...\" |
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#2 |
Eternal Patrol
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Cool! It's nice to hear about an old favorite having a real-life application. It's also nice to find out where someone's screen name comes from.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Hearing this story is highly encouraging.
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#4 | |
Airplane Nerd
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I want to visit that musuem. ![]()
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#6 | |
Airplane Nerd
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Looks awesome. I wish there was a good museum like that around here.
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#7 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 08-18-13 at 07:43 PM. |
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#8 |
Watch
![]() Join Date: Jul 2013
Posts: 20
Downloads: 53
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Check this post in case you run into any problems . I cant say for sure cause im not using win 7.
http://www.subsim.com/radioroom/showthread.php?t=177938 Its cool to see ppl still trying to play DC and sh2 though .. hope it works out for you. ![]() |
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#9 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
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I have SH2 and DC loaded on my Win7 laptop and they both play fine. The only game I had a problem with was SH3. The older version wouldn't play on Win7. I had to buy a newer copy of the game and that solved my probems.
Its great to see DC being used like this. That was a great game and the interop ability with SH2 was ground-breaking at the time. I remember one of the big gaming magazines...I think it was "Computer Gaming World" doing a story about it, and all of us here in the SubClub for all the work done creating our own mods and game patches to fix each game. We all remember how buggy and almost unplayable these games were when they were first released, and how "helpful" UBI was as far as fixing their mess. ACK!!! What a nightmare!! CC |
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#11 | |
Commodore
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This is a fascinating story and reminds me on the experiences with my own project when i get the aha effects when i put new advanced features into place, test run them and then make startling discoveries that i haven't even expected. |
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