![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
|
If there is ever a megamod for SH5...
...I have a name for it. SH5 FDX (Freikorps Dönitz eXpansion).
Kinda flows with Grey Wolves eXpansion, don't ya think? ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
SH5: CBC - "Community Based Core" - a common framework of underlying technology to fix broken features left over from Ubisoft patches and add in common tools and features for the base game.
SH5: CBMS - "Community Based Merchant Shipping" - an collection of the best ships created for or imported into SH5 to be shared across custom mods. SH5: CBNS - "Community Based Naval Ships" - an collection of the best naval ships created for or imported into SH5 to be shared across custom mods. SH5: CBRW - "Community Based Realism Whatever" - a series of realism settings based mods that work with CBC/CBMS/CBNS to bring to the game whatever level of realism is desired by whatever type of user. SH5: Mod_by_whomever - A mod customized by whomever based on CBC/CBMS/CBNS/CBRW to meet whatever style needs of whatever type of user, be it custom TDC images, scopes, crew animations, different graphics, whatever. SH5: Env_by_whomever - Environmental changes by whomever to reflect whatever environmental settings whatever type of user wants. Basically something like the ArmA2 community has done with things like their CBA and F2 framework, where there's a basic framework of common features or abilities that can be used by other mod makers to customize the gaming experience from a solid base of technology. Rather than everyone try to reinvent a different wheel, everyone works together to make the game better all around. A lot would have to happen for this dream to see the light of day, but I think it would result in a much richer game for the community as a whole. ![]() |
![]() |
![]() |
![]() |
#3 | |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
|
Quote:
Hugely good idea that. |
|
![]() |
![]() |
![]() |
#4 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
|
![]()
I've seen this little friction between you and TheDarkWraith.
I really wish you guys could work your differencies out. Yours and TDW's mod combined would make for 'one hell of a mod'.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
I absolutely agree. What they both do separately now is really amazing, but if they worked together it would be mind boggling.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#7 |
Mr. Bad Wolf
|
![]()
This just sound very brilliant. A core which at least 90% agree on and the rest can be up to choice and taste. But only time will tell. First not only do we have to wait and see what Ubisoft adds to the game (patches/add ons) OR if they add something, but also what modders can come up with during time. And the last may depend on the first.
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Kylania has posted a very well defined idea that is being worked towards.
It is a make or break idea, granted. Make it? And the sky is the limit! Break it? And it's the same old same old how do I get X mod to work with Y mod crap from days past. Being a new Game? Should We not set new Goals as Modders? We are the ones that many trust and look towards to do the impossible. We owe the users of the Mods. Not the other way around! |
![]() |
![]() |
#9 | |||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
Quote:
Maybe when he's reached his goals and enough people request it he might change his mind and include it as part of his Mod. Fingers crossed ![]() Its possible I may of used something out of his scripts that he didn't like as I'm only just started to learn scripting. And everything I've learned so far is from reverse enginerring other people scripts and the stock scripts to figure out how to do stuff. But it's all just basic stuff like button presse, hide/show items and the Nighttime function from the default Hud script etc. But that is the only way to learn as there's no script tutorials anywhere for SH5. I tried the X3 community forums as they use python scripting but there was nothing there that could be tied to SH5 all different commands etc. I hope I didn't do something to cause some friction between us as DW has been the insperation for me to starting modding my UI (This is my first Mod) and has helped me with my scripting. And I for one hope that we can work together down the road. Quote:
But it will only work if we all work as a whole and not as individuals. Maybe Kylania, would take the first step and start a new thread to these goals. I can't think of any one better to captain this boat. And as stated earlier I will be one of the first to climb on board. Heck, why not take the fist steps. Kylania I have changed course - all my work is now availabe for anyones use. I hope everyone jumps on board to make SH5 the sucess it deserves to be. |
|||
![]() |
![]() |
![]() |
|
|