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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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http://www.filefront.com/16441971/Se...ts_Removed.zip
The Searchlights Removed mod removes searchlights from all ships that are not directly involved with submarine detection, pursuit and attack. This mod only modifies the ships in the stock GWX 3.0 installation; if other ships are added thru other mods they may or may not have searchlights. The rationale behind this mod was to make the behavior of ships more realistic when they came under U-boat attack. Neither merchants (armed or otherwise) nor capital ships would have wanted to draw attention to themselves by 'reverse spotlighting' themselves by illuminating their searchlights. Unfortunately, since I can't change the behavior of capital ships when they come under attack or go on the offensive, removing their searchlights was the only alternative I had. Additionally, this should negate the frame rate degradation that occurs when multiple ships illuminate all their searchlights. I believe I've removed all the correct searchlights. However, if you run across a merchant or capital ship that still has searchlights and shouldn't, or find a warship that should have her searchlights, please let me know. The Searchlights Removed mod is JSGME ready. Just copy or move the data folder to the MOD folder and enable thru JSGME in between patrols/at base. edit: I've uploaded a newer (and substantially smaller) file. I accidentally ![]() ![]() Last edited by schlechter pfennig; 05-14-10 at 10:51 AM. |
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#2 |
Eternal Patrol
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FIRST IN!!!
![]() I don't think I've ever done that before! ![]() Do you want me to put it up here at Subsim Downloads?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Silent Hunter
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Thank you for this mod - it's a major realism improvement.
As far as I know, the merchantmen were under strict orders to use no lights except for a very dim stern light in foggy weather, to help keep ships in the rear columns from drifting out of station. Any merch captain who turned on a searchlight during an attack would probably be relieved of command - assuming he survived. On one convoy a US Coast Guard cutter was begging a tanker crew to put their lights out. Finally, they trained their MG's on the tanker's portholes and offered to "put the lights out for them". They got the message in a hurry. ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Great stuff
![]() Thanks a lot for that
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Thanks for this mod
![]() Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi schlechter pfennig,
did you include the whole Sea folder in the mod? It's a huge download ![]() Cheers, LGN1 |
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#7 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Downloaded. Pretty immersive addition mate.
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#8 |
Admiral
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Hello schlechter_pfennig,
for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice. Please don't understand my work as rivalry. It's intended to be an alternative. Greetings, h.sie |
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#9 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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