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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Download Link Ver. 1.0 : http://www.filefront.com/15889065/Ha...20Mod%201.0.7z
Download Link Ver. 1.1 : http://www.filefront.com/15926505/Ha...20Mod%201.1.7z This Mod is based on Ducimus fabulous WIP_RUB_AI_Sensor_Tweaks. Haramirs Sensor Mod changes from WIP_RUB_AI_Sensor_Tweaks : Reduced the mightiness of the Sonar a bit. RUB Mod switched off the Thermal Layer Effect for Hydrophones and Sonar. For Sonar i have added a little thermal layer effect. - Thermal Layer Signal Attenuation=2.0 During Test with the RUB_AI_Sensor_tweaks Mod, i couldnt escape the destroyers mostly due to the mightiness of the Sonar. Whatever i did, they ping me down. So I tweaked the Sonar a bit down. Sonar Sensitivity=0.5 original 1 Hydrophone Sensitivity=0.7 original 1 I have tested this Settings in a mission with 2 Elite V&W Destroyers and later on with 2 mediocre V&W Destroyer. With both Destroyer Types, i got a thrilling 'Depth Charges Battle Feeling' and was able to escape later on with some tactics. And yes ... to play possum in the right moment is a valid tactic ;-) Changes 1.1 After several Test in the the Stock Campaign, i decided to put Sonar a little bit up. Also the hydrophones a tick. I was able to escape a Heavy Destroyer pursuit with this settings. But if you are happy with 1.0 Settings, stick with Version 1.0 Sonar - Sensitivity=0.7 original 1 Hydrophone - Sensitivity=0.8 original 1 Hope you enjoy. Last edited by Gandalfi2005; 03-25-10 at 04:06 AM. Reason: Updated to Version 1.1 |
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#2 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
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sounds great, thanks.
![]() i remember in SH3 i'd attack from the side of a convoy from about 1500m, multiple hits, then silent running only to have the escorts then go straight for my position without even bothering for or needing a search. that still happen? |
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#3 | |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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![]() Quote:
Mediocre Destroyer will have some trouble to find you initally but when they know where your are they are thrilling too. Elite Destroyer on silent running will hear you at round about 450 Meter. With Engine off and Silent Running State, they wont hear you but can ping you down. |
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#4 |
Sailor man
![]() Join Date: May 2005
Posts: 50
Downloads: 169
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the link is broken, fix it please (though it still can be used by removing the front double http from it).
Last edited by cothyso; 03-21-10 at 05:04 AM. |
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#5 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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#6 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
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thanks
give it a try ![]() Paco
__________________
My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#7 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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thanks for this.....AI mods are the most important mod of all
you can have all the bells and whistles ,but if you don't have a great cat and mouse game,your dead in the water |
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#8 | ||
Rear Admiral
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If your gonna cite the source, at least cite the author when you know who it was.
![]() ![]() edit: BTW Quote:
Quote:
Secondly, when i see complaints like, "I can't get away", i wonder what was tried. Any AI adjustment i do, has one major thing in mind, to remove the "Go really deep, slow to 1 kt, and hit Time compression tell the DD goes way." You need to twist, turn, and be engaged in the game without much TC, or your never going to get away. Last edited by Ducimus; 03-22-10 at 04:34 PM. |
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#9 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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![]() Quote:
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#10 | ||
Stowaway
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![]() Quote:
And in the same manual/book 6-7 specific places are mentioned where they are more profound then usualy (mentioned are Skagerrak, Kattegat, West coast of Norway, Pentland Firth, the Gulf Stream and Straits of Gibraltar) Additionally in the book they write: Quote:
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#11 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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![]() Quote:
Most of the North Atlantic IS too deep and cold, but obviously there are localities with various circumstances. To make a blanket statement about no reachable thermal layers and apply it to every square meter of the N. Atlantic is over generalization. That said, it was largely true, and if you have to choose one or the other for the game ( do we still ?) then taking them out is certainly a choice that can be rationalized. |
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#12 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I installed this with JGME . But does this mod actually support JGME?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#13 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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#14 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Some little Tweaks available in Version 1.1. See changelog in first Post of this Thread.
Hope you enjoy. ![]() |
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#15 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Thanks for the update. loved 1.0.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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