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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Mod file:
__GWX_DFa-Flag&Pens_2010.rar Size ~ 38.9 MB. Author Anvart. Link: https://www.mediafire.com/file/zzfmr..._2010.rar/file This mod is for SH3 ver. 1.4b game with GWX 3.0 mod. This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors. This mod is made for all Turms of the human subs (GWX 3.0). In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of Flag and raising/lowering of Pennants on turms using new StateMachine Classes... and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V ... 2) Rotation stop and lowering - keys Ctrl+V ... 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F ... 2) Lowering - keys Ctrl+F ... 3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp ... Rise_whole_periscope command... 2) Lowering - keys Ctl+PgDn ... Lower_whole_periscope command... 3) Also, lowering - for commands: Rise_periscope Lower_periscope Crash_dive Periscope_depth Snorkel_depth Dive Set_depth. Notes: Raising/Lowering of Flag work if the Watch Officer is on the bridge. Raising/Lowering of Pennants work if the Watch Officer is on the bridge and only in Harbor!!! If you have removed the Watch Officer from the bridge (or he has been killed) you should lower Flag and Pennants having cluck with the mouse on the Depth Dial near to zero (Set_Depth command)... Water Reflection for Pennants is disconnected (alpha-blending artefacts)... ... Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and with the list of pennants, which you can write down in file "..\data\Submarine\NSS_Uboat$$\NSS_Uboat$$.eqp " after each patrol (as sunk tonnage), are presented. I have added bug-fixes for Watch Officer also... This mod is compatible with FM30_UpDown_final.7z mod. http://www.subsim.com/radioroom/showthread.php?t=155413 ... Also you can read about the test of this mod in: http://www.subsim.com/radioroom/showthread.php?t=161876 ************************************************** *** Installation: Using JSGME: Unpack __GWX_DFa-Flag&Pens_2010.rar file in MOD folder. To attach to game as last mod... ************************************************** *** Special gratitude to respected Skwasjer. His S3D tool successfully expand (supplement) HexEditor. S3D accelerates editing of files content ... especially object-animation, mesh animations (limited) and StateMachine System files ... The visual control through S3D Viewer allows to place objects quickly ... and so on ... Good Luck
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-12-21 at 07:54 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Thanks a lot for this
![]() I can't wait to try it ![]()
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#3 |
Silent Hunter
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Thank you so much for this wonderful MOD, I love the MOD !!!!!!!
![]() But I hope very much I can play this wonderful MOD in near future with LSH v5 and WAC4.1 too ! That´s my wish, my friend !!! ![]() ![]() Best regards, Magic ![]() ![]() ![]() |
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#4 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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This is a GREAT mod! Congrats mate!
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,685
Downloads: 171
Uploads: 0
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Many thanks Anvart!
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Sub captains go down with their ship! |
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#6 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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#7 |
Seaman
![]() Join Date: Jun 2010
Location: Bath, UK
Posts: 37
Downloads: 112
Uploads: 0
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With no other mods applied I find once I've appiled this mod on top of GWX 3.0 Gold using JSGME my watch officer has permantly in an out stretched cross position.
Any idea what I'm doing wrong? Thanks ReadMe File On January, 26th 2010. GWX_DFa-Flag&Pens_2010.7z Author Anvart. This mod is for SH3 ver. 1.4b game with GWX 3.0 mod. |
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#8 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Does anyone has a graphical glitch with sub typeII A???, When i switch to attack periscope there is a graphic anomaly like a ghost scope just in front of my view, do you know why?
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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No problem.
It seems that you've turned on visibility of shadow or reflect model of the periscope..? Look "small" video: http://www.mediafire.com/download/tw..._Pens_2010.mp4
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#10 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#11 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Look Turm2A_1_hd.dat with S3D and video above...
Problems have not connected with my mod... try only clean GWX + my mod. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-08-16 at 07:59 AM. |
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#12 | ||
Watch
![]() Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
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![]() Last edited by Izgud; 03-12-17 at 02:49 PM. |
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