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#1 |
Captain
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I am always looking for an edge in this simulation.
I set up my officers this way: "Outside" officers are watchmen, machinist, and flak\gunner as the three skills. "Inside" officers are helm, torpedo, repair as the three skills. What other combos do you guys use if any?
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I tend to use this setup.
1st Watch Officer - Watch + Flak Gunner + Medic Chief Engineer - Machinist + Helmsman + Repair (even though the helmsman skill is minimal !) Navigator - Helmsman + Machinist (helps with the Chief's jobs when Chief is away doing repairs) 3rd space free for whatever I see fit at the time. Torpedo Officer - Torpedoman + deck gun + FREE SLOT *When the space is available I will also recruit a 5th officer who shall act as a dedicated engine officer,who works in either the diesel or electrics compartment.He will have skills as Machinist + Repair + FREE SLOT * NOTE - My setup can change at any time depending on my immediate situation and current priorities.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#3 |
Captain
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I use a PO for the medic and also the leader of my gun crew.
Is there any increased value in an officer as a medic?
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#4 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Interesting point.I asked someone the same thing ages ago about the helmsman skill,because I used to appoint the WO in the control room as a helmsman (I wanted to max out the helmsmen available to try to decrease dive times when under air attack!),but was later told that the extra skills in helmsman are not taken into account,therefore rendered useless.He would probably be better suited as a medic or torpedoman in that case.
Stick around,someone will clarify this for you.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#5 | |
Chief of the Boat
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There are supporters to both positive and negative medic attributes. Personally I don't believe there is any benefit in carrying a medic, similarly a helmsman. |
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#6 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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I thought medics helped with crew fatigue in the compartment where they are?
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#7 |
Stowaway
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#8 |
Chief of the Boat
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As already stated by Snestorm...I'm afraid not.
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