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Old 02-18-10, 06:40 AM   #1
Oberon
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Default Chill Winston! (Neal vs OSP - youtube vid!)



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Old 02-18-10, 07:16 AM   #2
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The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.
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Old 02-18-10, 07:19 AM   #3
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Quote:
Originally Posted by Nordmann View Post
The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.

http://www.subsim.com/radioroom/show...3&postcount=71


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Old 02-18-10, 07:31 AM   #4
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Indeed, it's possible that the two games have differing implementations, but then that raises the question as to why? Surely, if you're going down the OSP road, then you use the same system across all of your products.
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Old 02-18-10, 07:52 AM   #5
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Good and informative vid. Was it PC Gamer who also expressed doubts about their DRM version? They definetely had a different version than Neal.
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Old 02-18-10, 08:05 AM   #6
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It is obvious that the preview will not have the final version of OSP build in.

UBI will do everything to prevent OSP from being broken before release date of the final game.
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Old 02-19-10, 05:52 AM   #7
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I don`t deal with your opions. Neal let me see enough to be satisfied.
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Old 02-19-10, 05:56 AM   #8
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Quote:
Originally Posted by java`s revenge View Post
I don`t deal with your opions. Neal let me see enough to be satisfied.
Please make another post, right about now your number of posts is 666. Otherwise, I may think of you and your opinions in a distorted way.

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Old 02-19-10, 06:13 AM   #9
java`s revenge
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Wow, what a reaction. I feel this as an attack.

I don`t let me be intimidated.
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Old 02-19-10, 06:16 AM   #10
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Quote:
Originally Posted by java`s revenge View Post
Wow, what a reaction. I feel this as an attack.

I don`t let me be intimidated.
It's not an attack, it was just a joke, when I attack, I am a little more aggressive.
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Old 02-18-10, 07:17 AM   #11
longam
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Dear lord ...good one Neal!
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Old 02-18-10, 07:32 AM   #12
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Over one minute of diconnected gameplay. Interesting.

This could allow for small bumps in the connection. However, the queston remains whether you have some sort of allowed timeframe in which you have to reconnect or whether Neal just happened to disconnect between two connection-checks by chance.

In the first case this would allow for smaller hickups in the internet connection. The second case would not, as it would be possible to lose connection just before the next check with the UBI servers is due, which could stop your game.

Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ...
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Old 02-18-10, 07:38 AM   #13
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Quote:
Originally Posted by MercurySeven View Post
Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ...
That's funny, anybody can run a packet sniffer, to check when and where the application connects, what kind of data it sends (almost definetly encrypted), and how long the application is set to ignore a disconnection.
This kind of information is not crucial for their OSP protection. It's how they implemented the authentication/encryption and the relationship these modules have with the game. Can the crackers put a Jump Routine in the application where it checks for online connection/ubi server permission??

That's all the fight, the minute this is discovered a crack will be out.
Ubi is just stupid to hold information that will help us customers to decide to buy it or not, because that little information is no problem for somebody educated enough to discover..
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Old 02-18-10, 07:44 AM   #14
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Neal plays a preview version and I'm pretty sure this is not the DRM/OSP what we get in the final version.
I'll bite my tongue if I'm wrong.

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Old 02-18-10, 07:46 AM   #15
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one things for sure: the game has nice graphics...

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