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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Just a few points I want to share with you...
1) Who to blame and who to thank? The devs are working for Ubi, but they want the best sim for YOU. Some things are out of their control and decided by corporate. Im sure all the people who met the devs during the Subsim meeting 2009 would agree with that. 2) DRM and modding. The devs have stated this game is more open to mods than any previous SH. The chance of DRM will affect modding is small. 3) Game limited to 43. The devs have clearly stated that the game will end in 43, but the period will have much more detail. I submit to you that if it takes the same time to complete a campaign in SH3 as in SH5, then I would prefer SH5 because of the better experience. 4) Only VII Well first of all there are several versions of the VII. Personally I would have loved more types, but its TOO early to conclude what it means, because the VII will have much more detail than any previous SH we have seen. 5) Campaign. The people attending the Subsim 2009 meeting can comment in this as well. The campaign will be much more dynamic than any previous versions. Your actions in an area will actully influence how the enemy operates - thats new. If you shadow a convoy, theres a chance other subs will join you - thats new. SH2 - scripted SH3 - Random SH4 - Random/dynamic Just my 2 cents. Let try and stick to the facts rather than speculating too much...lets look at the possibilties rather than the limits.
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website Last edited by McBeck; 01-28-10 at 10:05 AM. Reason: Edited a few things that was not clearly stated |
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#2 |
Sea Lord
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Most of what you say is pure speculation. All we just know is, the existing boat interior. But how much detailed this is...no one really knows!
So, no one really knows anything for sure, right? Beside: - DRM - Permanent Inet Connection required - No reselling permitted - One Boat - Limited time line - AI Wolfpacks - No interaction with other boats and BdU - Nice graphics so far - Semi dynamic campaign - Story mode - Muted crew members - Many AI Bugs - Many Graphic Bugs ![]()
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#3 |
Admiral
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My points that are not speculation:
1 2 (but I cant reveil the source) 4 (VII subtypes)Was showed in the Subsim meet 2009, can be seen in previews) 5 (From the interview with Neal and the demo during the Subsim meet 2009) Speculation or opinion: 3 - They stated in the interview that the period till will be more details. I did not state the consequence as fact, but as an opinion.
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#4 | |||||||||||
Admiral
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Fact
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#5 | |
Mr. Bad Wolf
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2) It may be open to modding, but the DRM issue is still not speaking to the advantage of bringing in the usual modders. But it remains to be fact untill the game is out. 4) See below. Version is not the same as type. The II and IX are clearly missing. Yeah, but not any versions of type II or type IX. Even though these boats clearly played a siginificant role in the early war. Hence the statement: ONE boat only.
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#6 |
Sea Lord
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Muted crew...source: german gamestar tv test, 23.1.2010.
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#7 |
Samurai Navy
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Still i dont understand what muted crew means. Are they not talking or what.Since the devs told us everyone (or seniors atleast) will have some kind of story or background.Is it coming in form of a text ?
So it comes to either this is misinformation or the devs pretty much spoke lies to us.
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#8 | ||||
Navy Seal
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The reason even you have to speculate is the amount secrecy that has been shown by Ubi/the Devs. who can blame them, given what we do know.
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#9 |
Maverick Modder
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No. Not everyone else works for a paycheck. Some people really do like what they do. And some people want to make things that are good (as opposed to "good enough"). Such people do exist. Whether or not any of them can be found in Ubisoft is another matter.
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#10 |
Admiral
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I think the dev team are one example of that...
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#11 |
Grey Wolf
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Working for a paycheck doesn't exclude loving your work.
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#12 |
Sea Lord
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i guess there will some kind of workaround for this connection thing, soon after the release...
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#13 |
Grey Wolf
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I totally agree with point 1 (I'm already missing the fellas, and seeing them contemplate real stuff in amazement, glancing at every detail, just like I was...), and right now, the only thing that's ruining the hope I had with SH5 is this damn DRM thing. If only they made it with an "offline" mode like Steam, or made exceptions for titles with low piracy-risk (seriously, how many people might have been interested in pirating a sim?), or even made exceptions in those places where its retail price doesn't make it worth pirating (19.90 euros in Spain, and lower for older titles: 5 euros SH2 and DC, 10 euros SH3...).
I'd prefer very much to have Securom or something alike (even Starforce is better than this!). As it's being told that it will work, I won't be able to play SH5 on sundays at my Granma's because she's like +80 years old, and doesn't have Internet. Or whenever I'm on a vacation, if I don't have Internet wherever I am, I won't be able to play. Or if my ISP has me a full day disconnected (or more, it's not the first time it happens me, along with power outages whenever the electrical system needs some refrigeration) because of technical problems, that's a day I won't be able to play. Sure, put it in Assasins Creed, and whatever hit-games you can think of, but SH are not games of high pirating-rates, so the system is pointless in this case. Most games nowadays get a crack programmed, but that doesn't mean they're actually used. Cheers ![]() |
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#14 |
Stowaway
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UBI doesn't care about ppl who can allow themselves to have internet just in weekends or holidays. What kind of rapist thing is that to tie the game to the internet and take away entertainment to those who can't have such pleassure as 24/7 ic ?
10 points for amorality to UBI. Furthermore they don't respect such thing as EVEN RIGHT that can be treated as an abuse of civil code. Last edited by zulus; 01-28-10 at 06:06 AM. |
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#15 | |
Watch
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For example, Maddox Games is slowly getting out of business because of piracy. When the first IL-game was published every fifth person used a pirated version. In 2004, 60% of Forgotten Battles+Ace Expansion Pack players used a pirated version. Those figures are quite staggering actually. DRM is just a result of publishers panicking - they need to do something to fight piracy. It is obviously flawed in many ways, but there is a reason for it.
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