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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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This one's for you mookiemookie.
Can't have too much of a good thing? Or can you? Is immersion the be all and end all or or just part of the enjoyment. Discuss: Last edited by TarJak; 01-12-10 at 06:52 AM. |
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#2 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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Once Destroyers are coming for you, you can never have enough of it
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#4 |
Fleet Admiral
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Ouch!
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#5 |
Eternal Patrol
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<SS shoves TJ's head under the water> "How's THAT for immersion, bub?"
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Born to Run Silent
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Immersion:
LeoVampire ROW Tomi99 VIIc Engine room Racerboy's equally great Exhaust Smoke Diving Duck Open Hatch Rubini's wonderful Water Streams Evan82's Uniforms II OLC's Modified Searchlight Beams Gameplay, no one says it is not important, it is the heart of the game, but without "immersion", may as well play a board game. ![]() Immersion: ![]() No Immersion: ![]() |
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#7 | |
Rear Admiral
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Since sub sims are trying to recreate something (historical renactment?) then yes, immersion makes sense, and it is, and should be part of the equation. However immersion alone does not a simulation make. In the end, it is an argument over finite development time, and of form and function. I maintain that form should never take priority over function, or in other words, form should never come at the price of function. If you put a shiny wrapper around a POS, all you end up with is a shiny POS, but a POS none the less. (Not saying SH5 is a POS, but i have no other metaphor that convey's my point better) |
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#8 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 |
Mate
![]() Join Date: Apr 2005
Posts: 55
Downloads: 47
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Well guys, I agree and disagree with all of the above but the discussions might be better aimed at SH-6. The reality is that at this late date the die is already cast for SH-5. All we can hope for is the comprimises that Ubi has settled upon satisfy something of the multitude of desires expressed. Complete or close immersion is very difficult to achieve until you can experience the heat/cold, noise and SMELL of a conventional boat....( I served on British "A" and "O" boats out of Halifax in the sixties ) I,ve always found something to enjoy and something to wish for in all the SH series. I think that's what keeps us hooked! Fingers crossed......
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#10 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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![]() Always good to have real submariners around, to set some of us straight on certain things. ![]() |
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#11 |
Mate
![]() Join Date: Apr 2005
Posts: 55
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Thanks IanC,
My perspective was that of a sonarman aboard the boats, so like most i'm a babe in the woods when it comes to the broad perspective of a commander in the reality levels of our sims. I've enjoyed learning from those experienced in the SH series.......It has certainly helped in my sense of immersion! Last edited by subsimlee; 01-18-10 at 12:25 PM. |
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#12 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
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I only need one torpedo. ![]() Last edited by V.C. Sniper; 01-18-10 at 06:34 PM. |
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#13 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
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I want laser guided torpedoes and invincibility with non depleting shells. Plus an instant action button that takes me directly to a firing solution position on a battleship.
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#14 |
Rear Admiral
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Small soapbox here.
Immersion i define as suspension of disbelief. I feel a truly immersive game should appeal both visually, and technically, but i put more priority over "technically" then "visually". (insert: You can shine a turd, but it's still a turd metaphore here). My last patch to TMO, was mostly with eyecandy. So i don't want anyone thinking im "anti-eye candy". But i had a moment in time where i drew the line.. actually, two moments in time. Both of which involve the kingpin of eyecandy.... the external camera. I have two beefs with it: 1.) Gameplay: It's a cheat when you consider you can gain a tactical picture that no WW2 sub skipper would have had. Want to know what that sonar contact is from 20KM away and never have to pop the scope to see? Go ahead, activate the camera. 2.) A modders point of view. If anyone remembers the sub on rails effect in Sh4, or the quiliting effect of seafoam? I was hashing away for a few days on this stuff when one night when i realized that all of the time i was devoting to visual asthetics, could have been spent fixing things more crucial to play. You could make the enviormental visuals look incredibly realistic from the bridge (where it most mattered IMO), but the instant the external camera came into play, it was all hosed, people would whine, and you'd have to spend MORE time on visual asthetics. And if you don't cater to the demand, then all your work is considered crap. After that, i never looked at enviormental stuff quite the same way again. |
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#15 |
Ace of the deep .
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SH5 looks pretty damn immersive from the grahics/1st person/crew interactivity that i have seen so far . If the gameplay is as good then we have a winner .
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