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Old 12-02-09, 08:12 AM   #1
MidnightTempest
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Default Major bugs in GWX 3.0

I just recently started playing SH3 with GWX 3.0 mod installed, and I have found two major bugs, not sure if they have been mentioned before.

First is that it's impossible to get into certain British ports, such as Portsmouth. There is only one narrow passage way into the port from the south, and its depth level is only 4 m, impossible for a sub to get through. Although ironically, I found 2 subs and an auxillary cruiser docked inside the port, so I have absolutely no idea how they got in.

And when you get near Strampshire (can't remember the exact spelling, but the port directly west of Portsmouth), within roughly 30 km from it, the game will just crash, every, single, time. Does this happen to anyone else?

Second is that enemy ships' AI do not recognize certain land masses, for example a small island about 5-6 km in length, and will run into them and get stuck on them. I have seen it multiple times near Scapa Flow, gave me quite a bit of easy kills.


I wonder are there any solutions to these bugs?

Thanks in advance.
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Old 12-02-09, 08:17 AM   #2
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I will simply/cordially say THERE ARE NO MAJOR BUGS IN GWX3.0

Furthermore what you are describing are not as a result of GWX3.0

Others may come along shortly to explain the aforementioned phenomena but in the meantime try using the search function it can be of great help.
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Old 12-02-09, 08:34 AM   #3
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To post that you have found some Major Bugs in GWX3.0 and the go on to tell of these two small discrepancy's is stupid.
how can you say these are Caused by GWX3.0 the crashing of your computer can be the result of many things, graphics card, ram size, processor speed, other Mods. And as for AI units running aground that is a stock game problem. as they also run in to and shoot each other when trying to get at you.
as for Portsmouth having a shallow entrance I cannot comment on.
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Old 12-02-09, 08:42 AM   #4
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WTF, I have time to spare.

Harbour entrance depth:

When striving for realism (in as far as possible within game constraints) GWX focused on the RL activities of the majority of UBoat operations. This obviously focuses on the Atlantic, North Sea, Pacific, Med and Indian Ocean theaters, not the unhistorical aspects of harbour raiding. While it is possible to alter the sea floor depth using a terrain tool, it was considered unnecessary as all UBoat commanders knew that raiding was a coffin nail.

As for the traffic you found and without checking the campaign files, I would suggest that, while they are sinkable, they are only eye candy. They will only spawn as docked items. Note that Stock SH3 had significantly less harbours and nearly no harbour traffic.

CTD while approaching Strampshire (sp):

Possibly a bug within GWX but more likely a carry over from previous file sets. Basically the game is trying to load/justify a 3D object and it can't. As development of GWX has ceased, I suggest staying away form this harbour.

Dumb ass AI crashing into stuff!:

Ah, stock bug with no fix. The AI sensors have X Ray vision in that they can see through, what we would consider, solid mass. Land included as well as the seabed. There is no fix for this as it's hardcoded and untouchable for us. Bottom line, AI vessels will take the most direct route to any contact.
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Old 12-02-09, 05:20 PM   #5
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Quote:
Originally Posted by danlisa View Post
WTF, I have time to spare.

Harbour entrance depth:

When striving for realism (in as far as possible within game constraints) GWX focused on the RL activities of the majority of UBoat operations. This obviously focuses on the Atlantic, North Sea, Pacific, Med and Indian Ocean theaters, not the unhistorical aspects of harbour raiding. While it is possible to alter the sea floor depth using a terrain tool, it was considered unnecessary as all UBoat commanders knew that raiding was a coffin nail.

As for the traffic you found and without checking the campaign files, I would suggest that, while they are sinkable, they are only eye candy. They will only spawn as docked items. Note that Stock SH3 had significantly less harbours and nearly no harbour traffic.
That sucks.........I was hoping to find some larger <10k ton ships to sink in ports rather than trying to find them out in the ocean.

Military naval history in WWII isn't my forte, but didn't Gunther Prien sneaked into Scapa Flow and sank the Royal Oak?

I still wish they give you the option to raid docks.

Besides Portsmouth, several other docks I foud plagued with the impassible depth level are: Loch Ewe, Portland, and Ullapool.

The only one I managed to raid succesfully is Lerwick and Scapa Flow. Lerwick also has the impassible depth floor, but I did some exploring and found a small passage that subs can pass through.

Scapa Flow has no impassible depth level.
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Old 12-02-09, 05:40 PM   #6
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Another two bugs I found that I must mention:

The attack periscope ship identification system is almost DOWNRIGHT BROKEN at night against stationary ships. I can see the docked ship plain and clear as it is no more than 500 meters away, and yet my periscope fails to recognize it as a ship at all. In a stormy weather at night, I can be literally 10 meters away from a docked ship and my periscope still won't identify it as a ship.

However, when I surface my ships on the exact spot, my watchers always inform me of warships being close by, and enemy ships will attack me in kind, thus ruling out the fact that they may be merely decoration objects.


Second bug is that whenever I reload a save while submerged in the water, my sub will always be at the 11 m depth, semi submerged but my watchers are at duty on the bridge.... And even when I set it to silent mode in the save, after loading the save the sub will be in non-silent mode. Pretty annoying.....
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Old 12-02-09, 07:57 PM   #7
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Quote:
Second bug is that whenever I reload a save while submerged in the water, my sub will always be at the 11 m depth, semi submerged but my watchers are at duty on the bridge.... And even when I set it to silent mode in the save, after loading the save the sub will be in non-silent mode. Pretty annoying.....
This bug came with the game. Do not save submerged or by other vessels.
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Old 12-02-09, 08:54 PM   #8
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Quote:
Originally Posted by MidnightTempest View Post
Military naval history in WWII isn't my forte, but didn't Gunther Prien sneaked into Scapa Flow and sank the Royal Oak?
And that was about the only time it ever happened. Early in the war before Allied harbour defences were properly strengthened. Aside from laying mines, most U-Boats kept well away from the shallow waters of busy harbours.
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Old 12-02-09, 10:05 PM   #9
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Ya and even then he had to squeeze his way very carefully through a small gap in the underwater defenses. Had the planners of the mission not discovered the gap, I don't think anyone would've ever tried it.
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Old 12-02-09, 08:51 AM   #10
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Quote:
Originally Posted by MidnightTempest View Post
And when you get near Strampshire (can't remember the exact spelling, but the port directly west of Portsmouth), within roughly 30 km from it, the game will just crash, every, single, time. Does this happen to anyone else?
Thanks in advance.
Which port are you talking about? If you can let us know then we can do some testing to see if we're also having problems or whether it's unique to your system. We'll also need a fairly precise location for where you suffer the CTD. My system sometimes crashes when I hit a mine at high TC. It's a fault caused by my computer specs rather than any of the mods I've got installed and, although annoying, I've learned to live with it.

We'll also need the date that you're suffering the CTD, as some problems are time/date specific.

With a little more info we can do some more investigation and try and help you out.
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Old 12-02-09, 08:59 AM   #11
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Ever since I posted in this thread it has done nothing but rain in Hampshire I put this down to GWX3.0 allowing days and days of rain in SH3.
So I will uninstall your mod straight away as I am sure the rain will stop. and don't try telling me about the bad weather fix. as I have tried this and still it is raining as my poor cat has found out and has had to come back in to the house.
I think this is disgraceful of you the GWX team for not foreseeing these events.


sorry just a little light harted humour
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Old 12-02-09, 10:14 AM   #12
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Quote:
Originally Posted by SeaWolf U-57 View Post
Ever since I posted in this thread it has done nothing but rain in Hampshire I put this down to GWX3.0 allowing days and days of rain in SH3.
Heheh - thats nothing mate.
its raining now out side my window here in London, and its forcasted to rain for the rest of the week.
BLOODY GWX!!!
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Old 12-02-09, 10:19 AM   #13
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Heheh - thats nothing mate.
its raining now out side my window here in London, and its forcasted to rain for the rest of the week.
BLOODY GWX!!!
Well i suppose i will blame GWX for raining in Leeds
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Old 12-02-09, 10:22 AM   #14
SeaWolf U-57
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it is already well know that going anywhere there are a large amounts of AI units to generate can cause your game to CTD.
Dunkirk is one for sure as not only Mines but also a large amount of shipping to generate can CTD the game. when I used my old rig I could not go anywhere near Dunkirk but with the new machine I can get in there and fight.
Also approaching a large convoy also CTD my game with my old system.
so you could say it was because of GWX as it generated more AI units in that area then the Stock game but the truth is my machine could not handle all that information simply as that.

See now my post are in two diffrent colours

Edit.. Wow thats was strange
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Old 12-02-09, 12:07 PM   #15
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Quote:
Originally Posted by Padvotke View Post
No straight answers, just a bunch of following questions about what mods are you using, what time of the day or night that was, location and so on and on.
This is essential information to try and replicate the fault, and I'm just offering some help if wanted/needed.

In addition, I upgraded to 3GB of RAM from 1GB and the number of CTDs I suffered dropped dramatically.
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