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Old 09-26-09, 12:01 AM   #1
GoldenRivet
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Default Here is a question I bet you haven't thought of

If the captain is standing on the bridge, with a full watch crew or deck gun crew etc.

and a plane comes screaming down with machine guns blazing.

can the captain (you) be killed?
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Old 09-26-09, 12:59 AM   #2
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the way they described your interaction with things i would think yes because they indicated it was like the fps feeling
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Old 09-26-09, 01:06 AM   #3
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end of game .
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Old 09-26-09, 01:08 AM   #4
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Quote:
Originally Posted by sober View Post
end of game .
exactly.

a new and unique way of ending a career.

in the past a bomb could fall right on the conning tower hatch and if you are standing right next to it, everyone is dead except you.

it would be an interesting element if you could possibly be killed by small arms fire, or any weapon being fired at the sub.
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Old 09-26-09, 05:47 AM   #5
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Quote:
Originally Posted by GoldenRivet View Post
exactly.

a new and unique way of ending a career.

in the past a bomb could fall right on the conning tower hatch and if you are standing right next to it, everyone is dead except you.

it would be an interesting element if you could possibly be killed by small arms fire, or any weapon being fired at the sub.
Hmmm, I think, even if the captain is KIA, the IWO or whoever's left would try and take the boat home... so maybe the career ends after the boat is a: sunk or b: returned to base...

I'll now adopt that as a house rule for sh3 & 4 if the entire deckwatch is killed when I'm up on deck too, end the career after that patrol.

good thinking GR
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Old 09-26-09, 08:56 AM   #6
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Great point GR

I'm also wondering if there'll be a small percentage chance of a mutiny if morale hits rock bottom
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Old 09-26-09, 04:17 PM   #7
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I've thought about it many times, and mentioned it more than once.

Quote:
Originally Posted by KeptinCranky View Post
Hmmm, I think, even if the captain is KIA, the IWO or whoever's left would try and take the boat home... so maybe the career ends after the boat is a: sunk or b: returned to base...
I've also mentioned that one before. You get killed, and the game ends with a note that your 1WO got the boat home safely.
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Old 09-26-09, 01:17 AM   #8
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Why is SHV starting to sound like a modern version in graphics of.... Silent Steel ?


Interact with crew, multiple scenarios, ect....


Let the arguments begin.

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Old 09-26-09, 02:56 AM   #9
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end of game .
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Old 09-26-09, 03:37 AM   #10
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It would also be quite impressive if when a crew member is KIA on the bridge he drops to the floor, or in bomb/rocket explosion - could even blown over board... Can you imagine what a direct bomb hit to the bridge would do the crew? - (the kind of thing that would earn the game and 18 certificate tbh)

Also it would not be fair to expect an anamiation for other crew member to carry an injerued man below deck... they could just be teleported (manually)
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Old 09-26-09, 04:16 AM   #11
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Quote from ubi QandA "Will this be the same in SHV as in SHIV that the player can replace the sailor or officer of his job and do it himself? (Or are we restricted to giving them commands only?)

The player can jump in most of the key positions on the ship – firing guns, periscope, hydrophone, navigation map. More so, each of these stations is realistically modeled, and, combined with the FPS view, the immersion should be total. Additionally, we’re aiming to make the player work SIDE BY SIDE with his crew – be it on the periscope, when identifying a ship, or on the map, when looking for enemy convoys."

So does this mean that i can take over the roll of the sonarman and hope like hell the captain on deck doesnt get killed while i am on the hydrophones LOL .
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Old 09-27-09, 03:01 AM   #12
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Quote:
Originally Posted by JU_88 View Post
Can you imagine what a direct bomb hit to the bridge would do the crew? - (the kind of thing that would earn the game and 18 certificate tbh)
I dont think the crew will be the only to be hurt, i mean a direct hit from a bomb on the bridge should do some heavy damadge to the boat.
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