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Old 09-22-09, 01:19 PM   #1
Anvart
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Default [REL] SH4-Style Flags for GWX 3.0

Outdated theme!
************************************************** *********
It is very boring work, but i could not give up in the request of Kpt. Lehmann ...

************************************************** ***********************************
File SH4StyleFlags_GWX.7z size ~ 1.4 MB
Author Anvart.

This mod is for SH3 ver. 1.4b game with GWX 3.0 mod.
In this mod i have made all flags and animations as in SH4 ...
Speed of flags animations in flagS.dat is higher (~20 FPS) then in stock game...
************************************************** ***********************************
Installation:
Using JSGME ...
Unpack SH4StyleFlags_GWX.7z file in MOD folder.
To attach to game as last or not last mod ...
This mod can be used in stock game and with any other mods...
This mod is not compatible with other special flags mods ...
************************************************** ***********************************
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, mesh animations
and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
************************************************** ***********************************
Note:
You can remove unnecessary flags through S3D...
...

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!

Link:
http://www.mediafire.com/file/2zyxgu...leFlags_GWX.7z
...
11111111111111111111111111111111111111111111111111 11111111111111111111111111
Updated 09/23/2009 ...

People have different tastes, therefore...

File SH4StyleSmallFlags_stock.7z size ~ 727 KB.

It's addition for SH4StyleFlags_GWX.7z mod.
In this addition i have made animation speed for flagS.dat as stock (12.5 FPS)...
(in main mod speed of flags animations in flagS.dat is 20 FPS)...
************************************************** ***********************************
Installation:
Using JSGME ...
Unpack SH4StyleSmallFlags_stock.7z file in MOD folder.
To attach to game after SH4StyleFlags_GWX.7z mod ...
******************************************
Link:
http://www.mediafire.com/file/jvm2ht...Flags_stock.7z
...
22222222222222222222222222222222222222222222222222 22222222222222222222222222
Updated 09/25/2009 ...

People have different tastes, therefore...

File SH4StyleNormFlags_fast.7z size ~ 735 KB.

It's addition for SH4StyleFlags_GWX.7z mod.
In this addition i have made animation for flag.dat little bit faster (12 FPS ---> 16 FPS)...
************************************************** ***********************************
Installation:
Using JSGME ...
Unpack SH4StyleNormFlags_fast.7z file in MOD folder.
To attach to game after SH4StyleFlags_GWX.7z mod ...
******************************************
Link:
http://www.mediafire.com/file/mnlzt1mo40d/SH4StyleNormFlags_fast.7z
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Last edited by Anvart; 06-24-12 at 05:27 AM.
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Old 09-22-09, 01:39 PM   #2
jaxa
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You did it! Many thanks Anvart!
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Old 09-22-09, 01:50 PM   #3
Wolfehunter
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Thank you and thank you and thank you some more... Did I forget to say thanks?
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Old 09-22-09, 01:50 PM   #4
piri_reis
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Magical stuff Anvart Thanks!
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Old 09-22-09, 01:54 PM   #5
Anvart
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Enjoy, Guys.

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Old 09-22-09, 02:32 PM   #6
makman94
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just awesome ! really a ''must have'' mod !
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 09-22-09, 03:03 PM   #7
jaxa
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Now flags look like real flags, not pages of paper
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Old 09-25-09, 05:23 AM   #8
Anvart
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Quote:
Originally Posted by Padvotke View Post
I haven't noticed much difference in size of the flags (with additional version and without) but faster flag flutter is of course closer to golden middle for all kind of wind speed as far as flag flutter can not be adjusted to flutter accordingly to wind speed. Job well done indeed.Appreciated.
In stock game (and in this mod) the flag-size in flagS.dat is less than flag-size in flag.dat on ~25 % ...
The length of flags in the mod (in both cases) is little bit more than length of flags in stock game ...
And next ...
You can change speed of animation yourself... For this purpose using S3D (author Skwasjer), export 3D model of any flag with animation into any empty folder ... and then import sequence of obj-files (simply load first file with number * _000.obj) back into flag(s).dat using new parametres of animation (for example, 20 FpS instead of 12 FpS)...
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Old 09-25-09, 05:59 AM   #9
Anvart
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To all users of my mod.

In last variant of flagS.dat i have increased speed of animation with ~12 FpS to ~20 FpS ...
How you think, it's necessary to make the same in flag.dat (~16 FpS) or no ?
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Old 09-23-09, 11:21 AM   #10
Anvart
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Quote:
Originally Posted by Padvotke View Post
Very nice. Is it possible to make flag to flutter depending on wind speed ? I mean flutter gently when it is calm day and fast in a stormy day ?
Unfortunately to make it for AI ships (subs) ... it's impossible...
For Human subs at good level ... it's impossible too ...
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Old 09-23-09, 08:18 PM   #11
conus00
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Great job! Was trying to figure this one myself but gave up.
I have some suggestions, please check your PM....
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Old 09-24-09, 01:00 AM   #12
Kpt. Lehmann
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I like the faster flag animations even better!

Anvart. I would like some coffee flavored flags please.
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Old 09-24-09, 03:01 AM   #13
Anvart
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OK, as you will tell ...
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Old 09-24-09, 03:41 AM   #14
Anvart
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Attention, please...
...
As i have understood (reading this thread and private messages),
some modders tried to use flag.dat from SH4 for SH3 and have failed (animation did not work)...
I wish to give you the basic tips for this purpose ...
The MeshAnimation mechanism (controller) in SH3 and SH4 is identical, but ...
Animated mesh in SH3 must have type 2 ... 2 ... 2 ... and only 2 ...
...
If who has not understood look next picture:



...
and you should make flag material bilaterial (2-sided) ...
and you should remove SinchroMesh controller (not use in SH3) ...
and you should add MeshAnimation controller (for smooth animation) ...
...
and common tip ...
IIRC, in SH3 we have next mesh types:
00 – Shadow Model (invisible)
02 – Animated Mesh
04 – Usual (main) Model
06 – Reflected (in the water ... and invisible) Model and some other …
and so on ... now don't remember ...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 09-24-09 at 10:36 AM.
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Old 10-02-09, 08:26 AM   #15
Captain Nemo
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Thanks for this mod Anvart and the hard work you have put into it. Presumably rather than install the main mod then the fast flags additional mod of your choice, you can merge the two before installation so that you have only the one mod that needs to be installed using JSGME?

Nemo
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