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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Outdated theme!
************************************************** ********* It is very boring work, but i could not give up in the request of Kpt. Lehmann ... ![]() ************************************************** *********************************** File SH4StyleFlags_GWX.7z size ~ 1.4 MB Author Anvart. This mod is for SH3 ver. 1.4b game with GWX 3.0 mod. In this mod i have made all flags and animations as in SH4 ... Speed of flags animations in flagS.dat is higher (~20 FPS) then in stock game... ************************************************** *********************************** Installation: Using JSGME ... Unpack SH4StyleFlags_GWX.7z file in MOD folder. To attach to game as last or not last mod ... This mod can be used in stock game and with any other mods... This mod is not compatible with other special flags mods ... ************************************************** *********************************** Special gratitude to respected Skwasjer. His S3D tool successfully expand (supplement) HexEditor. S3D accelerates editing of files content ... especially object-animation, mesh animations and StateMachine System files ... The visual control through S3D Viewer allows to place objects quickly ... and so on ... ************************************************** *********************************** Note: You can remove unnecessary flags through S3D... ... ![]() !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!! Link: http://www.mediafire.com/file/2zyxgu...leFlags_GWX.7z ... 11111111111111111111111111111111111111111111111111 11111111111111111111111111 Updated 09/23/2009 ... People have different tastes, therefore... File SH4StyleSmallFlags_stock.7z size ~ 727 KB. It's addition for SH4StyleFlags_GWX.7z mod. In this addition i have made animation speed for flagS.dat as stock (12.5 FPS)... (in main mod speed of flags animations in flagS.dat is 20 FPS)... ************************************************** *********************************** Installation: Using JSGME ... Unpack SH4StyleSmallFlags_stock.7z file in MOD folder. To attach to game after SH4StyleFlags_GWX.7z mod ... ****************************************** Link: http://www.mediafire.com/file/jvm2ht...Flags_stock.7z ... 22222222222222222222222222222222222222222222222222 22222222222222222222222222 Updated 09/25/2009 ... People have different tastes, therefore... File SH4StyleNormFlags_fast.7z size ~ 735 KB. It's addition for SH4StyleFlags_GWX.7z mod. In this addition i have made animation for flag.dat little bit faster (12 FPS ---> 16 FPS)... ************************************************** *********************************** Installation: Using JSGME ... Unpack SH4StyleNormFlags_fast.7z file in MOD folder. To attach to game after SH4StyleFlags_GWX.7z mod ... ****************************************** Link: http://www.mediafire.com/file/mnlzt1mo40d/SH4StyleNormFlags_fast.7z
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-24-12 at 05:27 AM. |
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#2 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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Thank you and thank you and thank you some more... Did I forget to say thanks?
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
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Magical stuff Anvart
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Enjoy, Guys.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 |
Hellas
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just awesome ! really a ''must have'' mod !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
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Now flags look like real flags, not pages of paper
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#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
The length of flags in the mod (in both cases) is little bit more than length of flags in stock game ... And next ... You can change speed of animation yourself... For this purpose using S3D (author Skwasjer), export 3D model of any flag with animation into any empty folder ... and then import sequence of obj-files (simply load first file with number * _000.obj) back into flag(s).dat using new parametres of animation (for example, 20 FpS instead of 12 FpS)...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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To all users of my mod.
In last variant of flagS.dat i have increased speed of animation with ~12 FpS to ~20 FpS ... How you think, it's necessary to make the same in flag.dat (~16 FpS) or no ? ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#10 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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For Human subs at good level ... it's impossible too ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#11 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
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Great job! Was trying to figure this one myself but gave up.
I have some suggestions, please check your PM....
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#12 |
GWX Project Director
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I like the faster flag animations even better!
Anvart. I would like some coffee flavored flags please. ![]() |
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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OK, as you will tell ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#14 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Attention, please...
... As i have understood (reading this thread and private messages), some modders tried to use flag.dat from SH4 for SH3 and have failed (animation did not work)... I wish to give you the basic tips for this purpose ... The MeshAnimation mechanism (controller) in SH3 and SH4 is identical, but ... Animated mesh in SH3 must have type 2 ... 2 ... 2 ... and only 2 ... ... If who has not understood look next picture: ![]() ... and you should make flag material bilaterial (2-sided) ... and you should remove SinchroMesh controller (not use in SH3) ... and you should add MeshAnimation controller (for smooth animation) ... ... and common tip ... IIRC, in SH3 we have next mesh types: 00 – Shadow Model (invisible) 02 – Animated Mesh 04 – Usual (main) Model 06 – Reflected (in the water ... and invisible) Model and some other … and so on ... now don't remember ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-24-09 at 10:36 AM. |
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#15 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
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Thanks for this mod Anvart and the hard work you have put into it. Presumably rather than install the main mod then the fast flags additional mod of your choice, you can merge the two before installation so that you have only the one mod that needs to be installed using JSGME?
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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