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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hellas
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TMT v2
------- (Tribute to Manual Targeting - version 2) update 6/June/2013 ---------------------------------------------------------------------------------------------- at my mediafire page you can find a version called ''TMT v2 with EFS'' ---------------------------------------------------------------------------------------------- this is exactly the same mod as the ''TMT v2 (GWX3version)'' plus Enhanced Funnel Smokes to all ships credits: this addition to TMT v2 was totally made by RS77 ![]() from the readme: -------------------------------------------- ADDITIONS TO PREVIOUS VERSION 'TMT mod': -------------------------------------------- 1. correcting all ships that was sinking on heavy seas 2. correcting the draft values on .cfgs 3. correcting an error to Averoff's length 4. adding missing funnel smoke to naval artillery and tranport Barge 5. immersion adding to the sailing of ships (they look more 'heavier') credits to: ---------- a) NGT for all his support during the creation of 'TMT mod' and 'TMT v2' b) RS77 for adding the correct draft values on .cfgs ,for adding the missing funnel smoke to barges and for testing the 'TMT v2' c) RUBINI for his fixes on the most ships that had the 'sinking' problem and for all the info and help that he gladly gave me and of course for his 'GWX_ships_Buoyance&draught_mod' d) Subtype_Zero for his fixes to some other ships that had also the 'sinking' problem e) Phillip Thomsen for his wonderfull idea on his mod ''Thomsen's ships''. f) H.sie for adding the drag-lr and drag-ud values to .sim files g) Albrecht von Hesse for his ''enhanced funnel smokes '' mod ,which is reworked by Hansolo and additionaly and finally modified by RS77 note: ----- unfortunatelly some issues are not clear yet with Phillip's ships so the tweaks on aceleration-decelaration-turning abilities of ships have NOT been included in TMT v2 . but his idea about the 'heavier' movement (meaning left-right ,up-down by its own axises) is included in 'TMT v2' with some minor tweaks by me ---------------------------------------------------------------------------------------------------- can be found at my mediafire page ---------------------------------------------------------------------------------------------------- TMT mod (previous version) --------------------------- the 'TMT mod' is the complete workaround of my attempt to adjusting all the masts's ang lengths's values. this mod is fixing all the ships's dimensions (masts and lengths). is for use with gwx3. WARNING: if you run the 'TMT mod' ,be sure that you are NOT running the 'GWX_ships_Buoyance&draught_mod' by Rubini.this mod is already incuded in the 'TMT mod'.[it includes all the ships (.sim files) that are adjusted , the rest ones-very small boats-are not included.so ,if you run the 'b+d mod' on top of 'TMT mod' the mast of these ships (very small boats) will be affected but remember that these ships are not adjusted]. for this reason i am saying NOT to run 'b+d mod'.run ONLY the 'TMT mod' ps: i want to express a big thank you to my friend NGT.Without his help,i would (for sure) had never complete this mod. also ,i am thanking NGT for another reason: he found the name of this mod can be found at my mediafire page thank you, makman94
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 03-13-15 at 07:11 PM. |
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#2 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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Just for the sake of clarity, I have to ask.
This mod replaces the masts adjustments mod which you've been releasing in parts, the last being part six? If that's the case, then this is the completed work all rolled into a polished and tidy package?
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Still sailing the high seas, hunting convoys with those who join me. |
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#4 | |
Hellas
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so,no need to run the ships1-gwx3,ships2-gwx3...etc or the 'b+d mod'(<---these are already inside the 'TMT mod') run only the 'TMT mod' bye
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#5 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@makman
Congrats for the release of this mod. ![]() Thank you for the time you spent to complete it. A big "thanks" to NGT too. Υ.Γ. Ήθελα να βοηθήσω φίλε αλλά ήμουν στην Αθήνα πνιγμένος στις υποχρεώσεις. Να'σαι καλά πάντως. Καλό καλοκαίρι!
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#6 | |
Hellas
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Υ.Γ.: Δεν πειραζει Τomfon,κ μονο η προθεση μετραει! αλλωστε το να εισαι τετοια εποχη στην Αθηνα ειναι απο μονο του ενα...βασανο! να εισαι κ εσυ καλα κ καλες βουτιες !
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#7 |
Stowaway
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Hi makman94
![]() I just read through some of this thread and saw you had a problem with some of the ships sinking. Did you cure it, and how, and which ships were they? |
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#8 | |
Hellas
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i can't remember now which exactly were these ships and i can't answer to your question becuase i throwed away my notes! (it was like a 'war' of papers on my desk and i was looking forward for some...clean!) I didn't ,personally , 'fix' any ship that had the sinking problem.i used the 'fixed' files of sinking ships that RUBINI sent to me, and then i only remeasured them in order to adjust their mast value for the .cfg after that,during the testings, was found some more ships that also had the sinking problem but i was lucky becuase i remember that all these ships where included in Subtype_Zero's mod.so,i used its files for these ships and ,again, i only remeasured them. after the testings....no ships were sinking anymore (all ships tested one by one)
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#9 |
Stowaway
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Hi
![]() i was just curious m8, i've been sorting out ships myself recently and thought i might have a look for you if you still had problems. Glad you got it fixed ![]() |
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#10 | |
Hellas
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#11 |
Stowaway
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your welcome dude.
In fact i owe YOU some thanks. Having read through some of your thread i noticed reference to the .sim parameters, so i downloaded it to see if the .sims were compatible. When i got to the LR and UD drag i remembered an omission i'd made in my mod to limit pitch and roll, which i'd put back to stock to avoid contaminting any other test results for listing behaviour. If not for your mod i probably wouldn't have remembered it for ages cos i'm now back on the carriers. I hold my hands up and confess, you did me a favour there. Thankyou . . . i'll return it some day if i can. And thank you also for pointing Reece to the cruiser mod. |
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#12 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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There is a conflict with my 34 additional ships mod and TMT that has been causing CTDs which has a fairly simple fix.
TMT has adjusted the values for a number of ships and my adjusted values in the 34 additional ships mod caused CTDs. Three users kindly reported the problem and, with the help of these users and the TMT team, I have managed to create a fix which is on my FF page. Thanks go to tomfon, =F1=Ghost and jdkbph who reported the problem and helped me work through it and makman94 who has given permission to use the TMT files for the fix. The fix will be included in any future updates of my additional ships mod.
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#13 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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makman94 has kindly pointed out that my original TMT fix had a couple of file names left over from testing meaning that it may not work
![]() I've uploaded the new fix to my FF site and apologise for any CTDs the old file may have caused. Many, many thanks to makman94 for checking the files and correcting my mistake.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#14 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
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How goes the work with enhanced funnel smoke for TMT? Was it released? Long time without information about it...
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#15 | |
Hellas
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it isn't released . this project is a work of Rs77 and he is 'disappeared' ! it is infinished and i don't know at what level is Rs77's progress on this bye
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