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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you play the Mod? | |||
Yes |
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48 | 76.19% |
No |
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15 | 23.81% |
Voters: 63. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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This is a simple Poll, if a based surface Warfare Mod for DD's and possibly larger craft was created in the spirit of SH4 as and add on to it would you play it. ? I think this would also be a good place to discuss the theories possibilties and limitations of creating a suface mod as well.
Last edited by John W. Hamm; 05-01-08 at 05:23 AM. |
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#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Only DDs? What's wrong with the full spectrum of Surface Ships?
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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I'd only play it once the depth charge and surface torpedo issues were resolved.
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#4 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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Unfortunately, I think the novelty of the AI conversions will wear off fairly quickly. The real prequisite to a "full-conversion" mod would be high-detail ships with at least some crew stations.
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Very interesting a surface warfare mod. i woul play it as i did with some destroyer command mods or the original "grat naval battles"
the depth charges in destroyers are useless because submarine IA is unable to dive.:hmm: but is a hard work, you need a campaign, surface ship stations and other difficult things, but i´m sure that it could be done with time.
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#6 | |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
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I especially remember "GREAT NAVAL BATTLES No 2 and No4". A rework on them is the dream of a lifetime!
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#7 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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Well I was thinking initially DD's only, Ultimately I would like to see it done in much the same as the subs, a progression of earning rank as well as better and larger ships, all the way to the BB. Another reason I initially say just DD is becasue (for the purpose of the present game configuration) it most closely resembles the submarine in both structure size and crew size. Last edited by John W. Hamm; 05-01-08 at 05:37 AM. |
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#8 | |||||||
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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I thought this would fit here it is drom another thread
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#9 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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The question in my mind is whether the SH4 AI and interface is capable of supporting the kinds of functions that a surface warfare sim would require? For instance, surface warships rarely engaged in combat independently (the German raiders being a notable exception). They were almost always accompanied by other warships in one or more formations.
So is the AI capable of maintaining at least rudimentary formations such as line astern, line abreast, eschelon, etc.? Is the Interface capable of directing and managing formations of two or more ships, such as issuing orders to form or reform, change heading/speed, attach or detach, fire/hold fire, etc? If not, from an historical simulation point of view, it's probably not worth the effort. $.02 JD |
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#10 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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But consider this, You are the commander of a single surface ship, not the admiral of a Task Force, The campaign could be modified to send you with a certain Task Group or Task Force, So you can play a single surface ship that is a part of such a formation
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Current Eastern Front status: Probable Victory |
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#11 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
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I've just tested Mikhayl's playable Clemson class destroyer and small oiler.
It is a lot of fun, at least for some time. Sure, there are no highly detailed stations and also no damage control options yet, but I've seen this community accomplish so many great things that I think it would be possible to create a good surface mod (if given enough time). ![]() |
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#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I think that the work that goes into this MOD will be beneficial towards an eventual Full Global Theatre Warfare or F.U.B.A.R. for short
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***THE GENERAL*** |
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