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Old 04-06-08, 07:40 AM   #1
Xantrokoles
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Default [WIP]Playable PocketBB

Lots of people want/wanted a playable Pocketbattleship:

This one is a non playable:


And this is the current stand of my playable:


So if I am working hard I get a alpha ready today, but no stress
Please post Information abot the properties of the Pocket BB Deutschland
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Old 04-06-08, 07:44 AM   #2
MMarques
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Propulsion:
Shafts: 2
Engines: 8 MAN 9-cylinder diesel
Machinery output at 250 rpm: 52.050 shp
Speed: 26-28,5 knots
Range:
10.000 naut. miles at 20 knots
16.600 naut. miles at 14 knots
17.400 naut. miles at 13 knots

Armament:
Main armament: 6 x 28 cm SK L/52 C28
Secondary armament: 8 x 15 cm SK L/55 C28
Heavy flak: 6 x 10,5 cm Flak L/65 C33
Light flak: 8 x 3,7 cm Flak L/83 C30
Flak - Machine Gun: 8 x 2,0 cm Flak L/65 C30
Torpedo battery: 8 x 53,3 cm tubes

Anything you need, you got it just ask. I have a bunch of books about the Deutschland Class and about the Graf Spee (one of the ships in that class)

Also there's a lot of info at http://www.deutschland-class.dk/
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Old 04-06-08, 08:00 AM   #3
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That sounds good ! But how we will control her huge guns?:hmm:
And her torpedo launchers?
And then, keep her 1000-men crew controlled will be a pain !
Keep up the good work
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Old 04-06-08, 08:47 AM   #4
Xantrokoles
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I hate this stupid textures...
They were the reason for a problem while importing...
OK will need some days
But I think it is possible


U have to imagine: every crewman represents some crewman...
And the guns will be AI controlled
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Old 04-06-08, 09:21 AM   #5
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What's good about the Pocket Battleship is that it doesn't need a new campaign, as they're missions we're practically the same as the U-Boats

Also, Admiral Scheer actually made a raid in the Indian Ocean in 1941, so it's also historical
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Old 04-06-08, 10:03 AM   #6
Xantrokoles
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Right

3d model is playable in the game, but I hate the textures...
usually I could use the standart Textures, but I din't found a way to use the Lightmaptextures(..._0O1.dds)
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Old 04-06-08, 11:01 AM   #7
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Quote:
Originally Posted by Raptor1
What's good about the Pocket Battleship is that it doesn't need a new campaign, as they're missions we're practically the same as the U-Boats

Also, Admiral Scheer actually made a raid in the Indian Ocean in 1941, so it's also historical
The campaign layer should be modified, so we maight start the campaign early in the war, when Britain was Germany's only enemy, obviously changing the start location to Kiel or Wilhelmshaven
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"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 04-06-08, 10:58 AM   #8
linerkiller
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Quote:
Originally Posted by Xantrokoles
I hate this stupid textures...
They were the reason for a problem while importing...
OK will need some days
But I think it is possible


U have to imagine: every crewman represents some crewman...
And the guns will be AI controlled
Good idea! But how the stern torpedo launchers will work? Mikhail and his team have modified the U-boot torp launchers to fit his S-100...maybe you can ask him a little help...then to make the torp launcher complex act realistically you can make it act like a gun, that have its own crew and could be pointed in the direction of the intended target. Without changing his elevation ofcourse !
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"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 04-09-08, 08:48 AM   #9
Will-Rommel
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Looks like the puzzle is being pieced up.

I wonder how it will look with the skin proposed by Miner.
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Old 04-09-08, 09:00 AM   #10
M. Sarsfield
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How did the ship go up in flames? You must have been really slugging it out with a large convoy.

Tactically, if you stay outside of 4000 yards of the convoy, their gunners won't shoot or have a very bad aim at that range. Shore batteries and escorts will be the only aggressors at that point.
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Old 04-09-08, 09:29 AM   #11
MMarques
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That's just a test to see if its working
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Old 04-09-08, 09:42 AM   #12
Xantrokoles
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Quote:
Originally Posted by Will-Rommel
Looks like the puzzle is being pieced up.

I wonder how it will look with the skin proposed by Miner.
I am sorried, but the skin can't work, because he made it with an lightmap texture...
my ship looks like the texture, and the other look like the texture + darker parts where no light is and so on...

We have to make a new...

Quote:
Originally Posted by M.Sarsfield
How did the ship go up in flames? You must have been really slugging it out with a large convoy.

Tactically, if you stay outside of 4000 yards of the convoy, their gunners won't shoot or have a very bad aim at that range. Shore batteries and escorts will be the only aggressors at that point.
I laughed very loud I see this:rotfl:
I did a shootingtest against a friendly sistership of her and when the Ai ship explodes, my range was 100m
I made some screenshot and I was happy when I saw the flames
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Old 04-09-08, 09:43 AM   #13
M. Sarsfield
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LOL! It's good to know that even a pocket BB needs to stay away from a burning target.
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Old 04-09-08, 01:44 PM   #14
MMarques
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I'm working on a skin for it resembling how graf spee was before she left for her mission right now but the crashes keep me from testing it, we have to find out why it crashes before I can continue properly.
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Old 04-09-08, 02:22 PM   #15
Xantrokoles
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MMmarques made a great clean skin for it! :
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