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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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Lots of people want/wanted a playable Pocketbattleship:
This one is a non playable: ![]() And this is the current stand of my playable: ![]() So if I am working hard I get a alpha ready today, but no stress Please post Information abot the properties of the Pocket BB Deutschland
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#2 |
Mate
![]() Join Date: Aug 2007
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Propulsion:
Shafts: 2 Engines: 8 MAN 9-cylinder diesel Machinery output at 250 rpm: 52.050 shp Speed: 26-28,5 knots Range: 10.000 naut. miles at 20 knots 16.600 naut. miles at 14 knots 17.400 naut. miles at 13 knots Armament: Main armament: 6 x 28 cm SK L/52 C28 Secondary armament: 8 x 15 cm SK L/55 C28 Heavy flak: 6 x 10,5 cm Flak L/65 C33 Light flak: 8 x 3,7 cm Flak L/83 C30 Flak - Machine Gun: 8 x 2,0 cm Flak L/65 C30 Torpedo battery: 8 x 53,3 cm tubes Anything you need, you got it just ask. I have a bunch of books about the Deutschland Class and about the Graf Spee (one of the ships in that class) Also there's a lot of info at http://www.deutschland-class.dk/ |
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#3 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
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That sounds good
![]() ![]() And her torpedo launchers? And then, keep her 1000-men crew controlled will be a pain ![]() Keep up the good work ![]()
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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I hate this stupid textures...
They were the reason for a problem while importing... OK will need some days ![]() But I think it is possible U have to imagine: every crewman represents some crewman... And the guns will be AI controlled
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#5 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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What's good about the Pocket Battleship is that it doesn't need a new campaign, as they're missions we're practically the same as the U-Boats
Also, Admiral Scheer actually made a raid in the Indian Ocean in 1941, so it's also historical
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Current Eastern Front status: Probable Victory |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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Right
![]() 3d model is playable in the game, but I hate the textures... usually I could use the standart Textures, but I din't found a way to use the Lightmaptextures(..._0O1.dds)
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#7 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
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![]() Quote:
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#8 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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![]() Quote:
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__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#9 |
Chief
![]() Join Date: Jan 2008
Posts: 320
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Looks like the puzzle is being pieced up.
I wonder how it will look with the skin proposed by Miner. ![]()
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-Fighting is a lifestyle- ![]() |
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#10 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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How did the ship go up in flames? You must have been really slugging it out with a large convoy.
Tactically, if you stay outside of 4000 yards of the convoy, their gunners won't shoot or have a very bad aim at that range. Shore batteries and escorts will be the only aggressors at that point.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#11 |
Mate
![]() Join Date: Aug 2007
Posts: 56
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That's just a test to see if its working
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#12 | ||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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![]() Quote:
my ship looks like the texture, and the other look like the texture + darker parts where no light is and so on... We have to make a new... Quote:
I did a shootingtest against a friendly sistership of her and when the Ai ship explodes, my range was 100m ![]() I made some screenshot and I was happy when I saw the flames ![]()
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#13 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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LOL! It's good to know that even a pocket BB needs to stay away from a burning target.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#14 |
Mate
![]() Join Date: Aug 2007
Posts: 56
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I'm working on a skin for it resembling how graf spee was before she left for her mission right now but the crashes keep me from testing it, we have to find out why it crashes before I can continue properly.
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#15 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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MMmarques made a great clean skin for it! :
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