SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-06-08, 10:17 AM   #1
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default torpedoing a target that's moving away from you

I've tried unsuccessfully to torpedo an empire freighter that's moving away from me, at a range of 1900mtrs or so. I'd calculated their speed correctly, range, bearing and AOB and input it all manually, and let loose two torpedos. They're electrics so they don't leave a wake but they go friggin slow!!!


the torpedos initially looked as if they were in a good solution, but i quickly realised via external view that they weren't going to hit!!!! damn it!!! why are long range shots so friggin tricky!!!!

I'm not letting this bad boy slip away. It will be dark soon, so I plan to shadow him, then come up on the surface, get ahead of him and get myself into a proper firing position.....within the 1000mtr mark as anything more and the chances of me missing seem to rocket
ddiplock is offline   Reply With Quote
Old 02-06-08, 10:23 AM   #2
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Moving away target farther than 500 meters are very difficult to hit. I usually use a magnetic torp as the AOB is going to be bad.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-06-08, 10:28 AM   #3
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

i was cruising along at flank speed at periscope depth. wonder if me moving at 8 knots had some effect on the solution as its recommended that you have you're boat going as slow as possible for best solution results.
ddiplock is offline   Reply With Quote
Old 02-06-08, 11:19 AM   #4
TomcatMVD
Weps
 
Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by ddiplock
i was cruising along at flank speed at periscope depth. wonder if me moving at 8 knots had some effect on the solution as its recommended that you have you're boat going as slow as possible for best solution results.

You get weird speed calculations if you're moving Sometimes way off the chart!
__________________
TomcatMVD is offline   Reply With Quote
Old 02-06-08, 12:14 PM   #5
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

yeah but i wasn't using the notepad for any calulations at all. I was using the stop march, making marks on the map using the 3 minute 15 second rule and inputting all the data into the TDC manually.
ddiplock is offline   Reply With Quote
Old 02-06-08, 01:09 PM   #6
TomcatMVD
Weps
 
Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by ddiplock
yeah but i wasn't using the notepad for any calulations at all. I was using the stop march, making marks on the map using the 3 minute 15 second rule and inputting all the data into the TDC manually.
Gotcha!
That makes sense
__________________
TomcatMVD is offline   Reply With Quote
Old 02-06-08, 12:35 PM   #7
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by ddiplock
the torpedos initially looked as if they were in a good solution, but i quickly realised via external view that they weren't going to hit!!!! damn it!!! why are long range shots so friggin tricky!!!!
The G7e torpedo had a maximum distance of 5,000 meters if batteries were preheated and only 3,000 meters if batteries were not preheated. GWX 2.0 uses 5,000 meters while stock SH3 (IIRC) used 3,000 meters for the G7e torp. You may have litterally run out of juice before hitting a target of increasing distance as you described.

You are generally better off using a G7a torp at slow speed which has considerable longer distance than its G7e counterpart. I don't recall the exact distance (which you can look up) as I am writing this but it is approximately 3 times the distance.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.